Xbox Series X will never have exclusives

MeachTheMonster

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This isn't a myth, devs had stated that :what:

Stop it! Cross-gen games are holding the industry back | GamesRadar+

Anyway, stop talking about Playstation this isn't even a Sony thread :dahell:
That says they’d have to do work, not that it would hold the title back. That changes this gen as the consoles are the same architecture, so it wouldn’t take nearly the work it would have last gen.

It’s funny you picked the Witcher 3 as it’s the poster child for game scaleability.

It’s one of the most technically impressive and demanding games of the gen, and they still got it to work on the Switch.
 
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Tim Lord

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This isn't a myth, devs had stated that :what:

Stop it! Cross-gen games are holding the industry back | GamesRadar+

Anyway, stop talking about Playstation this isn't even a Sony thread :dahell:


He is kind of right and the devs gas it up a bit. I mean, Witcher 3 is on Switch. It scaled from a high end PC of 2015 to a 2017 mobile phone chipset. 3D games are scalable to a certain degree. Only if there is a fundamental change in the way they are compiled and processed for things like SSDs and Zen 2 processors.

That wont happen until...well...probably two years into the lifecycle of these new systems. Devs got devkits which represent final hardware within the last 12 months so it would take time for their tools to mature.
 

Fatboi1

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That says they’d have to do work, not that it would hold the title back. That changes this gen as the consoles are the same architecture, so it wouldn’t take nearly the work it would have last gen.

It’s funny you picked the Witcher 3 as it’s the poster child for game scaleability.
It literally says
"The Witcher 3 is so large… and everything that we wanted to put inside it, there’s just no way that it would run on current-gen,"
The Switch is MORE POWERFUL than the PS3/360 so wth are you talking about? It being on the Switch isn't disproving the point because the Switch isn't a last gen hardware.



He is kind of right and the devs gas it up a bit. I mean, Witcher 3 is on Switch. It scaled from a high end PC of 2015 to a 2017 mobile phone chipset. 3D games are scalable to a certain degree. Only if there is a fundamental change in the way they are compiled and processed for things like SSDs and Zen 2 processors.

That wont happen until...well...probably two years into the lifecycle of these new systems. Devs got devkits which represent final hardware within the last 12 months so it would take time for their tools to mature.

The Switch came out in 2017 and is a CURRENT gen piece of hardware. Just because it's portable doesn't make it weaker than a last gen console that's from 2005/6.
The tegra is more powerful than a PS3.

Tegra K1 is also the first mobile processor to deliver the same graphics features as the next generation of consoles (Xbox One, PlayStation 4) and faster performance than current generation consoles (Xbox 360, PlayStation 3), all in the palm of your hand.


This is a weird way to sort of rephrase it. The Witcher 3 was a game designed for PS4/Xbox One which are 2012 hardware. Saying it's a high end PC of 2015 is incorrect because it's was designed with PS4 and Xbox in mind and the Switch isn't that far behind. It's the portable mode that holds the Switch back a bit.

Saying 3d games are scalable doesn't change the main point. The game has to be literally designed with scalability in mind in the first place. Even a game like Apex Legends couldn't run on a last gen console as the mininum specs are still way more powerful than a PS3/360 and a Switch is more powerful than that. The Switch is closer to an Xbox 1 than it is to a 360.
 
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Fatboi1

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The switch isn't more powerful than xbox360, this is a lie
:gucci:

The freaking WII U was more powerful than the damn 360 and a Switch is more powerful than that.

In terms of raw GPU speed the PS3 runs at 229 Gigaflops and the XBox 360 240. The Switch runs at 157 Gigaflops undocked and 393 docked.

In terms of memory there’s no contest; the Switch has 4GB RAM (or as much as the PS4 or XBox One) and the PS3 and XBox 360 have half a gigabyte each.
giphy.gif
 

MeachTheMonster

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It literally says
"The Witcher 3 is so large… and everything that we wanted to put inside it, there’s just no way that it would run on current-gen,"
The Switch is MORE POWERFUL than the PS3/360 so wth are you talking about? It being on the Switch isn't disproving the point because the Switch isn't a last gen hardware.




and?

The Switch came out in 2017 and is a CURRENT gen piece of hardware. Just because it's portable doesn't make it weaker than a last gen console that's from 2005/6.
The tegra is more powerful than a PS3.




This is a weird way to sort of rephrase it. The Witcher 3 was a game designed for PS4/Xbox One which are 2012 hardware. Saying it's a high end PC of 2015 is incorrect because it's was designed with PS4 and Xbox in mind and the Switch isn't that far behind. It's the portable mode that holds the Switch back a bit.

Saying 3d games are scalable doesn't change the main point. The game has to be literally designed with scalability in mind in the first place. Even a game like Apex Legends couldn't run on a last gen console as the mininum specs are still way more powerful than a PS3/360 and a Switch is more powerful than that. The Switch is closer to an Xbox 1 than it is to a 360.
You taking games that released at the end of the gen. Obviously some games couldn’t be ported down to 360 level. And a lot of that Has to do with the capacity of the disc, which is what they devs are talking about in your story.

Again, they never said anything about holding a game back.

The difference this gen is that the systems are the same architecture. Discs have the same capacity engines are already built and optimized. That means games are more scaleable than ever, and last gen we didn’t start getting games that couldn’t be made on 360 until a least a couple years into the gen.

Knack was a next gen exclusive
Battlefield was cross gen.

Which game was a better showcase of the consoles power? Which one did people buy/play more?
 

Fatboi1

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You taking games that released at the end of the gen. Obviously some games couldn’t be ported down to 360 level. And a lot of that Has to do with the capacity of the disc, which is what they devs are talking about in your story.

Again, they never said anything about holding a game back.

The difference this gen is that the systems are the same architecture. Discs have the same capacity engines are already built and optimized. That means games are more scaleable than ever, and last gen we didn’t start getting games that couldn’t be made on 360 until a least a couple years into the gen.

Knack was a next gen exclusive
Battlefield was cross gen.

Which game was a better showcase of the consoles power? Which one did people buy/play more?
*sucks teeth*

Son
 

Tim Lord

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With current 3D rendering, its easier to scale back than ever. You can make cuts to multiple places in the rendering pipeline: resolution, shadows, alpha effects, framerate, physic accuracy, etc.

Cuts to these areas can allow any Xbox Series X game to run on Xbox One consoles. Overall, the difference between the Series X and the One X isnt that big.

As i mentioned earlier, it wont he until games require SSDs (even the new Ryzen CPUs wont be gamechangers because CPU load can be scaled back as well: less characters on screen, cut framerate, cut physics) and that will take a few years for devs tools to mature.

So having games run on Xbox One to Xbox Series X to Enthusiast Level PCs isnt that big of a deal...gives devs more work, but its not that big of a deal.
 

Fatboi1

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With current 3D rendering, its easier to scale back than ever. You can make cuts to multiple places in the rendering pipeline: resolution, shadows, alpha effects, framerate, physic accuracy, etc.

Cuts to these areas can allow any Xbox Series X game to run on Xbox One consoles. Overall, the difference between the Series X and the One X isnt that big.

As i mentioned earlier, it wont he until games require SSDs (even the new Ryzen CPUs wont be gamechangers because CPU load can be scaled back as well: less characters on screen, cut framerate, cut physics) and that will take a few years for devs tools to mature.

So having games run on Xbox One to Xbox Series X to Enthusiast Level PCs isnt that big of a deal...gives devs more work, but its not that big of a deal.
This whole cutting business will infringe upon developer vision. You can only cut so much until you have a emptier version of a game that loses what it set out to do. It's like if they tried to make UC4 TLL on PS3 or FFXV.


Gmi6k8X.gif
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These games are not just simply "prettier' or smoother versions of last gen games. These games wouldn't have nowhere near the amount of shyt going on in real time last gen. There's a marked difference in animations and detail of multiple enemies that to say this can be scaled back is disingenous. There's literally no games on PS3 that look as good.

If you look at say Uncharted 2's set pieces in comparison to UC4, it was very static. Back then it looked great but now it looks very simple and closed in.




Compared to the shyt going on in UC4 on PS4 it's a mind blowing difference.

aSLRRpC.gif




Compared to the similar train set piece in UC2 it's just jaw dropping. This whole portion of the game wouldn't be possible at all on PS3 unless they rehauled it to something very basic. Even just Drake's animations is much worse.

giphy.gif


Every single game that people used the "scalable" argument with to downplay the negative effects of it were games that suffered so much.

MGSV for example ended up being a very BLAND and empty game for most of the world and forced helicopter rides for every damn mission.

Scale is just a phrase people use with games that don't mean nothing. Fortnite running on mobile is nothing. That game was designed to run on a toaster.

The CPU in the X1X or PS4 compared to the PS5/XsX will be worlds apart. The X1X still had trouble running some games past 30fps and yet you think this new gen will just be minor? This "scaling" word is so empty and just a loose term thrown around so much. With this logic PS2 can run PS4 games just run it at 20~30fps at 144p. People are going to eat their shorts when they see next gen games running. Even with the crappy jaguar cpu in the current gen we got crazy looking titles now imagine this new gen coming with the big leap in CPU/GPU.
 
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Fatboi1

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You taking games that released at the end of the gen. Obviously some games couldn’t be ported down to 360 level. And a lot of that Has to do with the capacity of the disc, which is what they devs are talking about in your story.

Again, they never said anything about holding a game back.

The difference this gen is that the systems are the same architecture. Discs have the same capacity engines are already built and optimized. That means games are more scaleable than ever, and last gen we didn’t start getting games that couldn’t be made on 360 until a least a couple years into the gen.

PS4 discs are 50GB dual layer bluray(25GB per side).

PS5 will use 100GB discs.

I know you'll just say "they can download the rest of the data" :mjlol:


Knack was a next gen exclusive
Battlefield was cross gen.

Which game was a better showcase of the consoles power? Which one did people buy/play more?
what kind of dumb comparison is this? Knack is a 3d platformer :gucci:

I mean why not compare My friend Pedro with COD Ghosts!
 
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