Xbox rejected GTA 3 because it didn't think Rockstar could make it
I always wondered where that exclusivity came from even as a kid it seemed kinda random but I didn’t really trip off of it.
So basically R* had to make it work on inferior hardware, because the old executives lacked the vision, and gave the PS2 a fukkin banger. They had to feel goofy when the ports actually ran better.
At the time, Rockstar was making to look the jump from 2D to 3D with the GTA series, and this is ultimately what deterred a board of Xbox executives from accepting their pitch to put GTA 3 on the original Xbox. "They felt that it was complicated," said Bachus of the group. "They didn't really understand the interface, they thought that it was based on a game that hadn't been all that successful. To my surprise, it was rejected."
Unfortunately for the group of Xbox executives, this would lead Sony to sign Rockstar's GTA 3 to a timed exclusivity deal on the PS2. Even more unfortunately, GTA 3 would go on to sell 14.5 million units, as recounted by a weary Bachus during the documentary, and would be the top-selling game of 2001 (and it would've been the top-selling game of 2002 if not for its own sequel).
I always wondered where that exclusivity came from even as a kid it seemed kinda random but I didn’t really trip off of it.
So basically R* had to make it work on inferior hardware, because the old executives lacked the vision, and gave the PS2 a fukkin banger. They had to feel goofy when the ports actually ran better.
Go ahead and do y’all weird ass stan shyt