We don't tend to add the whizzbang technical features just because they exist... We put more of our effort into design, gameplay and giving our artists the tools they need to make stuff look good.
We don't tend to add the whizzbang technical features just because they exist... We put more of our effort into design, gameplay and giving our artists the tools they need to make stuff look good.
Drew McCoy: ...Some of the early stuff was figuring out mobility in an FPS. It felt so limiting - go back 15 years to Quake, to Unreal, Doom, Tribes, stuff like that...
Digital Foundry: There's no rocket-jumping any more...
Drew McCoy: No rocket jumping, no crazy combos, no nothing... it's really flat. FPS games have become really one-dimensional for the most part.
Digital Foundry: Are we getting bogged down by the obsession with realism brought about by the modern warfare concept?
Drew McCoy: Yeah, you know, Counter-Strike and Rainbow Six came out around the same timeframe. And they both were really popular and did things that made it accessible to the average person. You didn't have to be super-crazy-awesome with the best reflexes, you had the off-chance of getting a headshot with a stray bullet and people understand an AK-47 or an M9 - and that started the trend of trying to make things as realistic-feeling or authentic as possible.
It does limit you and one of the reasons we are a sci-fi game is that all that prototyping and stuff led to us having double-jumps and wall-runs and giant robots and all this stuff - and we needed a way to explain why this is possible with the world that we're making. We can't do that with a current-day setting so sci-fi really serves the purpose in creating a universe of our own that supports all of these things.
eurogamer???
didn't even click the link breh
I'm not a Euro-Gamer and I could not give a fukk less about them
It's actually a good read, don't know why op thought it was something damaging to xb1 fans
Digital Foundry: Can't you say anything about the Xbox 360 version at this point?
Drew McCoy: Other than we're having someone else do the porting of it.
Digital Foundry: Will it run at 60 frames per second?
Drew McCoy: We're not talking about it [laughs]. I'll say that the guys who are doing it are really smart and they're doing a good job on it. We're fairly hands-off on it. We're not telling them what to do but we have calls about it, we see it, we sync our Perforces... it's not going to be its own separate crazy off-shoot game with different content. The goal is to have the same gameplay experience.
Digital Foundry: 1080p60 on Xbox One?
Drew McCoy: We'll see how performance goes. Frame-rate is king.
Whats y'all saying this would be 1080p 60 fps