WWE 2K19 Is going to be Phenominal

Rell84shots

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They need to bring back create-a-finisher and find some way to allow custom music.
1. God yes, CAF had me making lethal/ridiculous finishers and I have no idea why they refuse to bring it back.
2. That is truly out of their hands since there's no rip option and they have no deal with Spotify.

As much as I have liked/loved the newer games I think 13 & 2k14 are the best of the series. WWE 13 basically being WWF Attitude 2.0 made it an instant classic to me, and 2k14 had the best roster/gameplay/arenas since HCTP.
 

Kidd Dibiase

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1. God yes, CAF had me making lethal/ridiculous finishers and I have no idea why they refuse to bring it back.
2. That is truly out of their hands since there's no rip option and they have no deal with Spotify.

As much as I have liked/loved the newer games I think 13 & 2k14 are the best of the series. WWE 13 basically being WWF Attitude 2.0 made it an instant classic to me, and 2k14 had the best roster/gameplay/arenas since HCTP.
folks kept ruining the concept of CAF online...they'd do like 9 kicks and some simple move...those 9 kicks all did finisher level damage
 

Rell84shots

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folks kept ruining the concept of CAF online...they'd do like 9 kicks and some simple move...those 9 kicks all did finisher level damage
I don't play online anymore so it wasn't a problem for me:russ:. Online play used to be great before the trolls ruined it, I remember being addicted to Fight Night Champion online since we had legit fights.
 

Rayzah

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towers is a cool idea, but will they spend anytime focusing on improving reversals or making finishers matter? will they allow permanent managers in universe mode, how about mix tag matches, a actual draft or roster shake up scenario? naw why do that when they can make the same gameplay with minor improvements and throw in a gimmick mode like towers then be done until 2k20
 

snikt6384

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I can't even bring myself to be optimistic. I've never seen a series where not only do their patches ALWAYS break something else that the community has to find, the next game is released with the same glitches as the base release the previous year, leaving those same things to PERHAPS be patched again, to begin again the cycle of figuring out what is broken.
 

TL15

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I can't even bring myself to be optimistic. I've never seen a series where not only do their patches ALWAYS break something else that the community has to find, the next game is released with the same glitches as the base release the previous year, leaving those same things to PERHAPS be patched again, to begin again the cycle of figuring out what is broken.

not only that but when it works it barely works

Grinding matches for VC
the VC mode in Career mode where you buy the potential to get what you want
no voiceovers
terrible announcing
etc.

This is one of the games that even what it "gets right" without being glitchy is still off. :snoop:
 

Mantis Toboggan M.D.

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folks kept ruining the concept of CAF online...they'd do like 9 kicks and some simple move...those 9 kicks all did finisher level damage
SvR 2008 was the WOAT with that. They’d use the grappler archetype so you can’t grab them, their whole move set would be strikes, and the finisher would always be at least 6-7 kicks followed by SCM or a pedigree and they’d then glitch you so the system would lag when it’s time to kick out. Matches would be lasting 2-3 minutes tops :scust:. They’d all make mutant looking characters with yellowish/greenish skin with incredibly stupid names too. My friend kept getting matched against this guy with a CAW called yung kris and even lost 3 straight 2-1 handicap matches against the guy.
 

julesocean

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SvR 2008 was the WOAT with that. They’d use the grappler archetype so you can’t grab them, their whole move set would be strikes, and the finisher would always be at least 6-7 kicks followed by SCM or a pedigree and they’d then glitch you so the system would lag when it’s time to kick out. Matches would be lasting 2-3 minutes tops :scust:. They’d all make mutant looking characters with yellowish/greenish skin with incredibly stupid names too. My friend kept getting matched against this guy with a CAW called yung kris and even lost 3 straight 2-1 handicap matches against the guy.

:_patches::_patches::_patches:
 

TobiOT

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SvR 2008 was the WOAT with that. They’d use the grappler archetype so you can’t grab them, their whole move set would be strikes, and the finisher would always be at least 6-7 kicks followed by SCM or a pedigree and they’d then glitch you so the system would lag when it’s time to kick out. Matches would be lasting 2-3 minutes tops :scust:. They’d all make mutant looking characters with yellowish/greenish skin with incredibly stupid names too. My friend kept getting matched against this guy with a CAW called yung kris and even lost 3 straight 2-1 handicap matches against the guy.
SVR 2010 online was hell :francis: noobs kept spamming certain moves and their created finishers also consisted of multiple kicks which does extra damage :snoop: that's why SVR 2011 was :trash: cause THQ had to remove most of the moves cause they were outdated and it could be exploited, especially the goofs who would run at you when the bell rang...they fixed it in WWE'12 when you could just grapple them when they ran at you but they removed that feature in 2013..........honestly I think the online servers are dead for this game...I never tried cause it was dead for 2K17 before half way though last year :pachaha:
 
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