The entire game IMO. The stakes just didn’t feel that high with the story they were trying to tell and needed more time to cook. It’s like they just wanted to get the story out of the way and move to something else.
This is very noticeable when you're playing. Especially on replays. You see the pace is off - and the build up was rushed/cramped at times. It also lacks the "grandeur"/peaks 2018 achieved. Still a good game though, just didn't hit the same highs
It actually made me appreciate TLoU2 more, because they didn't play it safe at all. Packed up youknowwho and made you play as the bytch who did it from there the dark brooding tone, dread, and fallout was wild.
Conversely, GoW:R started off that way with the first act, a building sense of dread that something fukked up was gonna happen... but it just never got there. Ragnorak, Kratos dying, the little shyt being "Loki"... they gassed those up but didn't want to go there or give us a clever swerve. So yea, for me the game was a lot of fun but narratively behind GoW 2018 and TLoU2.