Worst gaming gimmicks?

Thanos

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  • Kill x amount of these enemies or collect x amount of things quests
  • Touchpad controls specifically for the handheld
  • DLC characters
  • Escort Missions with bad AI
 

DPresidential

The Coli's Ralph Ellison
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detective vision or anything like it

its just stupid and.... it really just shows how developers have no faith in consumers :mjlol:
OH shyt!! YES!

Breh... it is insulting to my fukking intelligence that "detective" mechanics are supposed to be a draw to a particular game when all you're doing is swinging your camera around and walking into a wall so you can look around until the action button pops up. Or, like you said, you just hold down on the D-pad and everything glows.

fukk that.

Give me some shyt where

Example: Batman investigates a murder scene where it looks like we can figure out who the villain may be. Batman comments to himself, "Looks like there was a bit of a struggle as the victim has only blunt force trauma but no cuts. I need to collect samples to send to lab". Prompt pulls up "Collect 4 or 5 of the best evidence to figure out who did this."
  • Almost every object can be pointed at and placed into the possible solving equation as a clue.
  • For a mid level challenge, the detective solution has a 4-5 limit inventory of "clues"
  • Essentially a mouse clicker type design allows you to pick the items.
  • Once you've collected your items, the game determines if you actually have a good set of clues.
Like with the above scenario, there might be broken glass some parts with blood others without, you can individually click the bloodied glass as well as a combo of other shyt and figure out the person or, if you're just clicking the first 5 things, a different inference may apply and the narrative may lead you on a dead end to the mission because your clues leaned towards the wrong nikka and you now wind up trying to fight off killer croc and going back to the scene and going at it again.

Sorry if I didn't articulate well, first time I thought of the idea.
 

The Intergalactic Koala

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No, I understand you a little.

My thing is, make the narrative or the short story related to that fetch mission actually WANT me to do it.

Assasin's Creed Origins kind of set up a nice foundation. I cared about the main character and there were missions that made me motivated to complete the fetch mission:

A poor farmer family approached me about there woes, trying to survive in a brutal existence and tragically invaded by deadly hippos that literally disseminated their whole family. You could see the bodies in the distance as well as the hippos.

They asked me to recover the bodies so they could at least honor them with a proper burial.

shyt like that isn't lazy developer creativity. It was annoying but I felt fulfilled doing it.

Thoughts?

Exactly. When fetch quests are done in a story like setting, it makes the chore a bit satisfying. For instance, FF14 has a shyt ton of fetch quests which annoyed the living hell out of me. However, eventually some of them made sense and flowed with the story. Like a certain character wanted some meat to feed his tribe, so I killed whatever the hell and got them the meat. Versus, Fallout 4 where the characters are lazy as hell and want me to deliver and get shyt that really doesn't have no rhyme or reason, besides "Fallout". Hell, Dragon Age Inquisition was head banging against the wall annoying with nonsensical fetch quests. Bottom line, I feel the concept works in a game that features strong backstory versus a game that has them for the hell of it.
 

42 Monks

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OH shyt!! YES!

Breh... it is insulting to my fukking intelligence that "detective" mechanics are supposed to be a draw to a particular game when all you're doing is swinging your camera around and walking into a wall so you can look around until the action button pops up. Or, like you said, you just hold down on the D-pad and everything glows.

fukk that.

Give me some shyt where

Example: Batman investigates a murder scene where it looks like we can figure out who the villain may be. Batman comments to himself, "Looks like there was a bit of a struggle as the victim has only blunt force trauma but no cuts. I need to collect samples to send to lab". Prompt pulls up "Collect 4 or 5 of the best evidence to figure out who did this."
  • Almost every object can be pointed at and placed into the possible solving equation as a clue.
  • For a mid level challenge, the detective solution has a 4-5 limit inventory of "clues"
  • Essentially a mouse clicker type design allows you to pick the items.
  • Once you've collected your items, the game determines if you actually have a good set of clues.
Like with the above scenario, there might be broken glass some parts with blood others without, you can individually click the bloodied glass as well as a combo of other shyt and figure out the person or, if you're just clicking the first 5 things, a different inference may apply and the narrative may lead you on a dead end to the mission because your clues leaned towards the wrong nikka and you now wind up trying to fight off killer croc and going back to the scene and going at it again.

Sorry if I didn't articulate well, first time I thought of the idea.
That's how shyt used to be (:flabbynsick:) these kids don't know what it was like leveraging attention to detail against developers who went out of their way to construct areas designed to be picked apart. Frustrating? Sometimes. Rewarding? Always.

Now? yeah.... just press R3 to genius:mjgrin:

may as well just make the whole bit a cutscene
 

DPresidential

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Exactly. When fetch quests are done in a story like setting, it makes the chore a bit satisfying. For instance, FF14 has a shyt ton of fetch quests which annoyed the living hell out of me. However, eventually some of them made sense and flowed with the story. Like a certain character wanted some meat to feed his tribe, so I killed whatever the hell and got them the meat. Versus, Fallout 4 where the characters are lazy as hell and want me to deliver and get shyt that really doesn't have no rhyme or reason, besides "Fallout". Hell, Dragon Age Inquisition was head banging against the wall annoying with nonsensical fetch quests. Bottom line, I feel the concept works in a game that features strong backstory versus a game that has them for the hell of it.
I wish they offered more "permadeath" style options for brehs who love high stakes in their single player stories.

I'd love an Assassin's Creed style game that have side quests and...fukk it... many main quests have expiring times on them. Not in the main mode but maybe a game + version that affects the whole story.

I remember Final Fantasy III for Snes... There was a part in the last act where you had the chance - albeit a CHALLENGE - to save a character called ninja[I think that was his name] and if you didn't do it, that's it, he is dead.

I remember my first run through as a kid being emotionally affected by the fact I didn't save him. shyt was an amazing experience of introspection. I want to see more of that.

Chose not to recover a valuable family heirloom for that young girl who's father was killed by guards and had asked you to find it? Cool, if you didn't do it within 4 -5 play hours, next time you go around there, they've been evicted from that living space because they didn't have the heirloom to sell.

shyt would be great.

You could even have world generated side quests where, you might even see her begging on the street or in a brother and you could kill the owner of the brothel and gift her the spoils to correct your wrong type of shyt.
 

The Intergalactic Koala

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I always thought timed missions are trash. That's why I tried my best to like the first dead rising but that's the one thing that left a bad taste in my mouth . pause

Man screw those timed missions to hell. That was the main reason why I couldn't get into the PS2 era of games because there were a shyt load of them in most of the games and majority of them seem impossible to beat:what:(GTA Vice City).
 

Bathing Ape

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Man screw those timed missions to hell. That was the main reason why I couldn't get into the PS2 era of games because there were a shyt load of them in most of the games and majority of them seem impossible to beat:what:(GTA Vice City).
The mission shakedown when you gotta break all the glass in the mall :snoop:
 

Killigraphy

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3D; Though it seems companies are taking it seriously now. Paying 30$ for 1 hr games isn't fun for me, nor is it innovative.

Lootboxes; Some games do it right (Heroes of the Storm) other do it completely wrong (Battlefield, Overwatch). Still, its the worst gimmick of 2017.

Season Pass; The term "season" still hasn't been defined by said companies who use the nickel and dime tactic. It could be 2 months, it could be a year, either way, you pay extra for something you have no idea about. The only time it works, is with fight fighting games, and barely.
 
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