Which is harder to beat: Dark souls 3, Bloodborne, Nioh or Sekiro?

Which is the more difficult game?

  • Nioh

    Votes: 7 16.3%
  • Sekiro

    Votes: 22 51.2%
  • Dark Souls 3

    Votes: 4 9.3%
  • Bloodborne

    Votes: 10 23.3%

  • Total voters
    43

RoidJonesJr

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I have the platinum trophy for Nioh, Bloodbourne, and Dark Douls 3.

Haven't even finished Sekiro yet and don't think I will. Didn't really enjoy it.
 

MeachTheMonster

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Dark souls 3

Sekiro only winning cause more people played it :stopitslime:

In reality it’s the least difficult of all of them. stealth, grappling hook, and posture damage gave you some advantages you don’t have in the other games.
 

5n0man

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Dark souls 3

Sekiro only winning cause more people played it :stopitslime:

In reality it’s the least difficult of all of them. stealth, grappling hook, and posture damage gave you some advantages you don’t have in the other games.
I disagree.

After playing the original demons soul, none of the dark souls games were really that hard to me, neither was bloodborne or nioh.

Sekiro was different, that game was hard as shyt even with my knowledge of the souls series.
 

MeachTheMonster

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I disagree.

After playing the original demons soul, none of the dark souls games were really that hard to me, neither was bloodborne or nioh.

Sekiro was different, that game was hard as shyt even with my knowledge of the souls series.
I don’t understand how you say this.

The hardest part of sekiro was to stop tryin to play it like Dark Souls, specifically using the parry/posture system to its fullest effect.

In the DS games literally every single enemy is a potential deadly challenge. In Sekiro the stealth and grappling hook makes all the non-boss enemies easily beatable and a minor threat. There’s multiple bosses/mini-bosses that you can beat by just spamming the parry button. Others are easily beatable by running in circles. Only a few times throughout the games bosses did I really feel hopelessly challenged. In the DS games there’s certain sections of random grunts that gave me more problems than the hardest bosses in sekiro.
 

5n0man

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I don’t understand how you say this.

The hardest part of sekiro was to stop tryin to play it like Dark Souls, specifically using the parry/posture system to its fullest effect.

In the DS games literally every single enemy is a potential deadly challenge. In Sekiro the stealth and grappling hook makes all the non-boss enemies easily beatable and a minor threat. There’s multiple bosses/mini-bosses that you can beat by just spamming the parry button. Others are easily beatable by running in circles. Only a few times throughout the games bosses did I really feel hopelessly challenged. In the DS games there’s certain sections of random grunts that gave me more problems than the hardest bosses in sekiro.
In dark souls (and bloodborne to a lesser extent) there were lots of different ways to approach every situation. Lots of different playstyles you can set your character up as and you dont really have to be a master at any style to beat any of the games. Strong magic users in dark souls literally make the game easy as fukk. Once you learn how to play one of the games then the rest become easy.

Sekiro isnt like that cause you're forced to learn one type of playstyle and you have to damn near perfect that playstyle to get through the game. There is no grinding levels to get stronger or trying out a new strategy that works for you, either learn how the game wants you to play or die.

I always go for a quick and powerful character build in dark souls, I put all my skill points into strength and stamina to where none of the regular enemies could fukk with me.

Sekiro forced me to change my playstyle and learn the flow of the game, it literally felt like my first time playing a souls game.

Regular encounters in sekiro are definitely easier if you choose to stealth your way through the game, but the bosses are much harder. Your forced to actually get up close and go head to head with most of the bosses in sekiro, while in dark souls and bloodborne, most bosses can be beaten by circle strafing around the bosses legs and attacking at the right moments.
 
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Dallas' 4 Eva

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In dark souls (and bloodborne to a lesser extent) there were lots of different ways to approach every situation. Lots of different playstyles you can set your character up as and you dont really have to be a master at any style to beat any of the games. Strong magic users in dark souls literally make the game easy as fukk. Once you learn how to play one of the games then the rest become easy.

Sekiro isnt like that cause you're forced to learn one type of playstyle and you have to damn near perfect that playstyle to get through the game. There is no grinding levels to get stronger or trying out a new strategy that works for you, either learn how the game wants you to play or die.

I always go for a quick and powerful character build in dark souls, I put all my skill points into strength and stamina to where none of the regular enemies could fukk with me.

Sekiro forced me to change my playstyle and learn the flow of the game, it literally felt like my first time playing a souls game.

Regular encounters in sekiro are definitely easier if you choose to stealth your way through the game, but the bosses are much harder. Your forced to actually get up close and go head to head with most of the bosses in sekiro, while in dark souls and bloodborne, most bosses can be beaten by circle strafing around the bosses legs and attacking at the right moments.

That's why I said Sekiro let's you know who was actually good, there aint no summoning for help in Sekiro, you have to really know how to play the game.
 

CACarot

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Sekiro is the hardest I think and I played all. Sekiro is harder cause you can’t cope out with summoning a really good player to help you out a bind, there is no farming into stats to help you out on a tough boss. It really is simply your reflexes and pattern memorization, timing, and you by yourself in a world. If you beat Sekiro you really come out as a better gamer.
 

Deafheaven

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Sekiro is the hardest to beat. Its also incredibly wack :yeshrug:
 

Draje

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Sekiro isn’t the hardest but it has certain skill check moments that mean that if you haven’t gotten comfortable with the fundamental mechanics of the game, you will simply lose until you learn them.

You ain’t beating the Ashina Elite Boss or Genichiro if you can’t parry. You ain’t beating the Shinobi Hunter if you can’t Mikiri.

It’s also annoying because it tells you that you need to be an aggressive parry maniac but throws a boss like the great Ape play like more of a dark souls boss.

I think Bloodborne is probably the hardest consistently. I’ve beaten it more times than I can count but guys like Ludwig, Orphan, and even certain moments can always keep me on my toes.

I’ve straight up punched my way through Dark Souls even though it was my first souks and took me the longest to get used to. fukking Tomb of Giants was unbelievable the first time I played and took me like a week to get through.
 

5n0man

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I think Bloodborne is probably the hardest consistently. I’ve beaten it more times than I can count but guys like Ludwig, Orphan, and even certain moments can always keep me on my toes.

Bloodborne was pretty easy to me once I got out of the habit of expecting a block button to save me(got over that extremely fast)

Dodging in that game felt severely overpowered, to the point where you can kinda spam dodge and avoid most attacks. That and the fact that most bosses are similar to dark souls, where the most effective strategy most of the time is staying between their legs.

The orphan and that lady you fight in the clock tower were the only bosses in the game that matched the difficulty of sekiro and almost every boss in sekiro are just as challenging as the 3 hardest bosses in bloodborne imo.
 

Draje

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Bloodborne was pretty easy to me once I got out of the habit of expecting a block button to save me(got over that extremely fast)

Dodging in that game felt severely overpowered, to the point where you can kinda spam dodge and avoid most attacks. That and the fact that most bosses are similar to dark souls, where the most effective strategy most of the time is staying between their legs.

The orphan and that lady you fight in the clock tower were the only bosses in the game that matched the difficulty of sekiro and almost every boss in sekiro are just as challenging as the 3 hardest bosses in bloodborne imo.

I can’t front, I picked up the parry mechanic in Sekiro pretty quickly. Parry and Mikiri are strong as fukk plus the extra maneuverability the game gives you is huge. You’re more ground based in Bloodborne which makes certain moments such as the hardest chalice demons or bosses, much harder. Shinobi tools are also really goddamn good. Firecracker is GOAT-tier skill.

I beat Lady Butterfly way early which beat into my head how important parrying is and every time I found a really hard boss, parry saved my ass.

That Seven Spears motherfukker was annoying as fukk though. So are motherfukkers like the Headless but that’s less tough and more trashy ass enemy design.
 

Cuban Pete

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Playing Bloodborne and DS3 side by side and I'm a souls virgin. I'll let yall k ow jow that goes so far I'm at the gatling gun spot in BB and I just started DS3 haven't even beat Gundyr, but I have in the past at my cousins crib
 
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