What’s your opinion on Yellow Paint in video games?

Jaguar93

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:jbhmm:Is it too hand holding, does it break immersion, or you don’t give af.
 

Obreh Winfrey

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It doesn't break immersion but it's a lazy tool at this point. Just do like the first few AC entries and make the climbing path blatantly obvious if the parkour system isn't mature enough to handle anything climbable.
 

7th Letter Specialist

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Maybe I'm not playing the right game, but I've never seen this. Tbh it might be right in front of my face but I don't notice it
 
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MeachTheMonster

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I think it’s a crutch for poor level design but it’s better to have it than to be lost.

Beyond the yellow paint, i really dislike games where you can only climb on or interact with very specific surfaces.

If you are gonna give my character skills and powers let me use them to mess around and figure stuff out.

If you are gonna give me a skill/tool but then also dictate exactly when/where i can use it, that takes away from the experience, feels more like following along with a movie, than me myself making decisions and interacting with the world.
 

Rekkapryde

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I think it’s a crutch for poor level design but it’s better to have it than to be lost.

Beyond the yellow paint, i really dislike games where you can only climb on or interact with very specific surfaces.

If you are gonna give my character skills and powers let me use them to mess around and figure stuff out.

If you are gonna give me a skill/tool but then also dictate exactly when/where i can use it, that takes away from the experience, feels more like following along with a movie, than me myself making decisions and interacting with the world.
My biggest gripe with Wukong are the walls. shyt makes no sense. Playing some shyt like Horizon and then Wukong is mind blowing with the invisible walls in areas where it should be easy to access.
 

MeachTheMonster

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My biggest gripe with Wukong are the walls. shyt makes no sense. Playing some shyt like Horizon and then Wukong is mind blowing with the invisible walls in areas where it should be easy to access.
Game design straight outa 2005, but if i say it yall get mad :hubie:

There’s a lot to like with that game, specifically the graphics and presentation, but gameplay seems really undercooked.
 
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