I beat the second one before I beat the first one since it was more straight forward and less vague, blurry temple ledge jumping and hidden switches behind pitfalls. The first one I had to use a Gamefaqs printout and the third I used a bit of the Internet for help. All it took was one wrong jump for me to just turn that shyt off and go play something else. Those early games really divided folk on the series 'cause because they were more of a chore than fun to play.
Mental gamer fatigue, I never heard of that oneSony bought the exclusive rights to it. For how long I don't know, but I'm sure it will make it's way onto the One at a reduced price since it's a Shenmue game and it won't sell/make waves like it did back when it came out on the Dreamcast.
Their dad was one of them cats with anger issues who just slapped/cursed/broke whatever the fukk was bothering him. This dude straight up slapped one of his nephews in church during a hymn and went back to singing that shyt, rolling out a DEEP bass like it wasn't nothing. Dude had issues and his older bro should have known better, but he inherited the same retarded issues as well looking back.
And what you experienced was mental gamer fatigue when playing/redoing something over and over again. I've had it and boy does it really dishearten you from fukking with something, to the point where you just stay away from it and attack it weeks/months/years later and overcome. I've had it happen to many a game. I'd want to say you just drained all the negative energy you had about said mission and came back with a renewed focus.
I actually got wrong side of the tracks done on my first try which had me wondering why people said it was such a hard mission, but on my subsequent playthroughs (Every other year I play GTA games from GTA 3 going all the way up to the current one if not just for nostalgic purposes) I've come to realize how fukking retarded it is when the game chooses to not recognize shyt or act the way it should.
I found the RC missions easy as hell for some reason, but that's only after I realized that the one mission required you to take out all the vans that were close to each other and then save the farthest for last.
The most annoying aspect of that game is how broken and unfair the gang territory shyt is with homeys not protecting turf and the fact that certain little slivers of territory require you to run OUT of it to lure gang members into the spot just to kill them and take it over because they won't spawn where they should.
I've never seen a more annoying mechanic in GTA games since "Cousin, let's go bowling!" was introduced.
Arkham Aslyum
I was playing a couple of other games during that time so I never finishedYou never beat one of the best batman games ever created??? it wasn't even that hard..
I was playing a couple of other games during that time so I never finished
Mental gamer fatigue, I never heard of that one
This is why I like this site; y’all be dropping gems on shyt I never heard of before.
Idk why those kind of missions were in games, but it makes you feel so much better after you beat it.
GTA Vice City- Stupid RC helicopter demolition bullshyt
All good my nikkaI sorta coined the term because the same thing you're talking about, I've been through, as I'm sure many others have as well.
I equate it to playing a game for such a long period of time without a break, because games are generally designed for us to play and adapt to what we are playing, right? Like we learn the mechanics and we go through the levels and just overcome obstacles through repetition and some sort of skill. Plus we binge play games we are into, spending hours on end a session (If we can) and we just keep chugging until we hit that one mission that has us redo it over and over again and we slowly come to find not only is it unfair, it's hindering us from enjoying the game like we were before.
So you do and fail until you just end up hating it and stay away for a bit out of disgust not realizing that you've mentally burnt yourself out playing it for so long but you don't really realize that you should take a break and come back with a renewed focus after giving yourself some time away from it. 'cause everyone has had that sort of weird feeling where you stop playing a game for a moment, forget/ignore it, only to return to it on a whim and get it done on the first try.
Normally when you stay away from a game so long you have to relearn the mechanics and the little nuances you developed into being efficient at it, but most times you need to just turn that shyt off, give it two weeks or so, forget about it and attack it again with a renewed focus. Mental Gamer Fatigue.
Also, apologies for all that rambling, breh. I'm slizzard and cannot for the life of me condense that shyt for fear of losing any meaning I felt I had with all that blathering.