Thatsand why we need more objectivity in these discussions.
BoTW was very innovative for its open world physics mechanics. the climbing and gliding combined with the stamina system also made traversing the world its own separate goal to accomplish.
the two most renown open world games before BoTW (Witcher 3, Skyrim) play nothing like Zelda.
That stamina and weapon breaking shyt were not additions to enjoyment, just annoyances.