Me and @Leasy keep making plat threads here while you are getting mad and pressing neg button furiously.
Try to generate some content, ol tupac king of new yeark ass nikka.
Stay tuned for Vol. 2.
Me and @Leasy keep making plat threads here while you are getting mad and pressing neg button furiously.
Try to generate some content, ol tupac king of new yeark ass nikka.
Stay tuned for Vol. 2.
Amy Gameplay
The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers, climbs through vents, and otherwise defies expectations of her role as an autistic child.
Plot:
Amy is a survival horrorstealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic psychic child, and her protector Lana. In a city suffused with a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her.Amy received negative critical reviews, although updates were released to address
Sounds just like TLOU
Ellie was psychic, you could direct her to hide and you must stay near her to heal.
Amy Gameplay
The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers, climbs through vents, and otherwise defies expectations of her role as an autistic child.
Plot:
Amy is a survival horrorstealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic psychic child, and her protector Lana. In a city suffused with a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her.Amy received negative critical reviews, although updates were released to address
Sounds just like TLOU
Ellie was psychic, you could direct her to hide and you must stay near her to heal.
Who did I neg? TLOU is the most awarded game of all time, hate on it all you wantMe and @Leasy keep making plat threads here while you are getting mad and pressing neg button furiously.
Try to generate some content, ol tupac king of new yeark ass nikka.
Stay tuned for Vol. 2.
And you still didn't explain why TLOU shouldn't be uttered in the same vein as marioA.I. looks better than TLOU.
I guess it is possible to code a companion that's not retarded.
@Kamikaze Revy heres your example
Cause Elle is a retard and luigi isn'tAnd you still didn't explain why TLOU shouldn't be uttered in the same vein as mario
So an AI that isn't consistent is your only argument?Cause Elle is a retard and luigi isn't
The honest answer is gameplay.So an AI that isn't consistent is your only argument?
The honest answer is gameplay.
Mario still feels good to play to this day. You can still play it any get better and better at the mechanics.
TLOU appeal is graphics/presentation. Which will become obsolete.
In 20 years nobody is gonna go back to play TLOU for the gameplay, but people will still be going back to play Mario.
For me to be a GOAT game the gameplay has to be eternally compelling. Not just serviceable. Cause everything else will eventually be obsolete.
A.I. looks better than TLOU.
I guess it is possible to code a companion that's not retarded.
@Kamikaze Revy heres your example