Wait Last of Us copied a game name Amy????????

Fatboi1

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Me and @Leasy keep making plat threads here while you are getting mad and pressing neg button furiously.

Try to generate some content, ol tupac king of new yeark ass nikka.

Stay tuned for Vol. 2.

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:mjlol:
 

Fatboi1

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Amy Gameplay

The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers, climbs through vents, and otherwise defies expectations of her role as an autistic child.

Plot:
Amy is a survival horrorstealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic psychic child, and her protector Lana. In a city suffused with a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her.Amy received negative critical reviews, although updates were released to address




Sounds just like TLOU:ohhh:

Ellie was psychic, you could direct her to hide and you must stay near her to heal.

:stopitslime:
 
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Leasy

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Amy Gameplay

The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers, climbs through vents, and otherwise defies expectations of her role as an autistic child.

Plot:
Amy is a survival horrorstealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic psychic child, and her protector Lana. In a city suffused with a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her.Amy received negative critical reviews, although updates were released to address




Sounds just like TLOU:ohhh:

Ellie was psychic, you could direct her to hide and you must stay near her to heal.

:stopitslime:

Ok so besides the individual characteristics you dont see any valid comparison?????

Adult figure small child
Zombie end of the world
Protect said child from an organization because of her gift to not gett affected.
Same world dark grimey point a to b
Main character who just so happens to get stuck with this child.

Come on breh
 

Heelmatic

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Amy Gameplay

The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers, climbs through vents, and otherwise defies expectations of her role as an autistic child.

Plot:
Amy is a survival horrorstealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic psychic child, and her protector Lana. In a city suffused with a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her.Amy received negative critical reviews, although updates were released to address




Sounds just like TLOU:ohhh:

Ellie was psychic, you could direct her to hide and you must stay near her to heal.

:stopitslime:

But there's a subway level in both games breh
 

Nomad1

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Me and @Leasy keep making plat threads here while you are getting mad and pressing neg button furiously.

Try to generate some content, ol tupac king of new yeark ass nikka.

Stay tuned for Vol. 2.

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Who did I neg? TLOU is the most awarded game of all time, hate on it all you want :umad:
 

MeachTheMonster

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So an AI that isn't consistent is your only argument? :mjlol:
The honest answer is gameplay.

Mario still feels good to play to this day. You can still play it and get better and better at the mechanics.

TLOU appeal is graphics/presentation. Which will become obsolete.

In 20 years nobody is gonna go back to play TLOU for the gameplay, but people will still be going back to play Mario.

For me to be a GOAT game the gameplay has to be eternally compelling. Not just serviceable. Cause everything else will eventually be obsolete.
 
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Leasy

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The honest answer is gameplay.

Mario still feels good to play to this day. You can still play it any get better and better at the mechanics.

TLOU appeal is graphics/presentation. Which will become obsolete.

In 20 years nobody is gonna go back to play TLOU for the gameplay, but people will still be going back to play Mario.

For me to be a GOAT game the gameplay has to be eternally compelling. Not just serviceable. Cause everything else will eventually be obsolete.

TLOU is like a movie that you felt was decent as shyt but had no need to re-watch. That shyt sitting on people shelves plastic all ripped on the case. Beat the game and didnt play it again ever.

Elleeee
Ellleeee
Ellleeee
 

Leasy

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Back on the subject it baffles me how this shytty developer was able to create the perfect companion. The girl was 5 years old and knew not to be seen by the enemy.

But HERE's a Twist......:jbhmm:

What if Elleee in dude from Last of Us voice... Didn't exist and it was all in his head after what happen to his daughter...
 

NoMayo15

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A.I. looks better than TLOU.

I guess it is possible to code a companion that's not retarded.

@Kamikaze Revy heres your example :mjlol:

It still wouldn't have worked because often other characters are traveling with Joel & Ellie. People like you would just complain about how unnatural it looks for two grown men to be holding hands or walking on top of each other, character models clipping into each other, etc.


And I disagree with your other assessment too. People don't play it because of some sort of amazing gameplay mechanic. Mario is probably the most recognizable series in all of gaming because it was one of the original, most successful games of the 8-bit era. People play for the nostalgia factor, and ease of use/simplicity. When was the last time you personally played Super Mario Bros on NES? :comeon:


And you wanna talk about a cliche, reused premise for a story? How old is the "man saves princess from monster" trope? Why aren't y'all bytching that Mario jacked it's premise from every fairy tale ever? But Mario's still a GOAT, huh? You two are fukking clowns. :russ:
 
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