Unicorn Overlord (March 8, 2024)

Gizmo_Duck

blathering blatherskite!
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on the last continent now checking on Scarlett’s parents….

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DaSk8D00D

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What's the coli consensus on this? I'm like 5 hours into the demo and have done a couple of the side battles. I'm saved outside the witch stage in the swamps now.

I'm enjoying the game so far and get the general gist of combat, although my biggest gripe is that I know fukk all what these combatant types/classes do and most of my battles feel like I just trial/error the best unit formations for every encounter. I get that how you arrange their formations can drastically affect the battle outcome, but I don't actually understand why, I'm just swapping shyt around until the numbers are in my favor which is making battles seem more random and way more tedious than than it should be. 100% a knowledge check issue on my end but that's where I'm at with it so far. I'm either steamrolling favorable unit matchups or I get hard stopped in the middle of stage because of an enemy type I don't know how to counter


For example on the witch stage, I got all the way down the map and used the witch to take out armored enemies. simple enough. all the other enemies on the map are easily handled but the spearweilders near the watchtower and barricade are fukking up my entire squad :sadcam:
 

TripleAgent

Instructing Space Cowboy's mama on the blade
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What's the coli consensus on this? I'm like 5 hours into the demo and have done a couple of the side battles. I'm saved outside the witch stage in the swamps now.

I'm enjoying the game so far and get the general gist of combat, although my biggest gripe is that I know fukk all what these combatant types/classes do and most of my battles feel like I just trial/error the best unit formations for every encounter. I get that how you arrange their formations can drastically affect the battle outcome, but I don't actually understand why, I'm just swapping shyt around until the numbers are in my favor which is making battles seem more random and way more tedious than than it should be. 100% a knowledge check issue on my end but that's where I'm at with it so far. I'm either steamrolling favorable unit matchups or I get hard stopped in the middle of stage because of an enemy type I don't know how to counter


For example on the witch stage, I got all the way down the map and used the witch to take out armored enemies. simple enough. all the other enemies on the map are easily handled but the spearweilders near the watchtower and barricade are fukking up my entire squad :sadcam:
The game doesn't explain it the best. 5 minutes on Reddit will clear most of it up. Also, the higher you level, the less the unit types matter. Some types just beat others, though. You can do certain mixes once you up the max characters in a unit, then level will determine the win.
 

Animal House

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Jumped back on this when I finished Stellar Blade and I’m about 8 hours in and this is straight fire. Got 2 squads with 4 units and I gotta say this is amazing game once you start to unlock different classes and throw them into battle.

This seems like a hidden gem considering I don’t see people talking about it
 

Animal House

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This one is real dope I expected nothing less of Vanillaware. We off to a great start this year for games imo
 

DaSk8D00D

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Rescued Scarlett last night. I now have 3 Units w/ 4 combatants each and another 3 units w/ 3 each. Starting to better understand unit formation, setting tactics, and using valor skills.

I’m liking it so far and have maintained steady interest since starting the demo but I still feel like I do a lot of guesswork with some encounters just shuffling the formation positions which makes some stages take hella long :skip: With the unit builds and slowly adjusting my tactics it's starting to come together tho
 

Animal House

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Rescued Scarlett last night. I now have 3 Units w/ 4 combatants each and another 3 units w/ 3 each. Starting to better understand unit formation, setting tactics, and using valor skills.

I’m liking it so far and have maintained steady interest since starting the demo but I still feel like I do a lot of guesswork with some encounters just shuffling the formation positions which makes some stages take hella long :skip: With the unit builds and slowly adjusting my tactics it's starting to come together tho
They actually tell you which unit is good against and what their weakness are. You gotta fight against those mock battle encounters you see. It’s the friendly npc’s with the yellow sword above their head. The game just doesn’t tell you in the codex all of the weaknesses and strengths out the gate, just a few
 

Animal House

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Just wrapped up Elheim, gonna clean up the rest of the map and on to Bastoria. I’m really digging this one from the art to the dub, this is definitely shaping to be one of my favorite jrpgs in a long time
 
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