Titanfall | XB1/PC/360 | Out Now

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DC looking a 1/2 seed right about nuh
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looks and moves exactly like COD :ehh:....looks like its a wrap for whoever gets them titans first :ld:....i still think the jumping and wall running aspect is lost in a fps cuz the coolness factor is zero when ya cant see yourself doing it....if only the titan aspect was fps i'd cop on pc :manny:
I've played the game. And I'm looking at your "review"
I see you only rep sony
And I'm like :heh: Like bruh, you so envious that you just making up all types of shyt. Game is NOTHING like COD. The jet pack wall running is :ohlawd: and the Titanview is PERFECT. You over here looking at grainy videos then trying to say what needs to change :laff:

The internet gives everyone a voice :smh:
So the only game types is king of the hill and Domination?
Nah, it'll have a ton of modes bruh. This is an alpha. It didn't have most of the stuff in it.
None of the campaign elements either...
Imagine a Juggernaut mode?? :ohmy: One titan in overdrive mode wilding out against a team of lone wolves. Player who gets their attrition points up first summons a TItan.
Bruh, all you can do is imagine. Cuz what you are saying doesn't even make sense.
The game is designed so you can hide easily from the Titans. And you can easily defeat them as a pilot
And vice versa. What you suggesting is impossible cuz a bunch of "pilots" would take out a Titan, or a Super Titan with ease. You could just jump on it and shoot the brain. The Titan user would then have to leave the titan to get you off of him

Its ok, you never played it yet, you don't understand the dynamics. But at least you are dreaming about it :krs:
 

MeachTheMonster

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There was a lot of confusion about how the story missions would work in the game. This gives some clarification.

http://www.xb1.co.uk/interviews-2/t...ory-if-it-doesnt-have-an-ending-says-respawn/


What makes Titanfall’s campaign mode unique is that we’re giving players the production value of a finely crafted cinematic experience they’re used to from current-gen shooters, but within the framework of competitive multiplayer. We’ve designed the game in such a way that the narrative never obfuscates the goals or objectives, but only gives them more impetus.

We also use AI in a plethora of ways to make the world feel alive. They plan mission strategies, provide cover fire, and acknowledge everything you do from taking down a Titan to the kind of gear you carry. They’ll salute you in quieter moments and thank you for saving them in more dire situations. They get into fist fights, help injured friendlies, and even freak out when they’re squad is single-handedly wiped out by a Titan. These are just a very narrow set of the many tools we use to not only bring a sense of cinematic intensity, but also create a fully fleshed out world.

I know it all sounds like “back of the box” bullet points, but we’ve gone to great lengths to present a character-driven cinematic experience, and immerse you in a living, breathing world, without taking control away from you. It feels like single-player, but it also feels like multiplayer. There’s no other way to describe it. Even after working on the game for years now, I still have moments when I jump out of the dropship with a squad of my real life friends, look up at what’s unfolding before my eyes and literally say out loud, “I can’t believe this is multiplayer.”

You and your party or enlisted into a faction, either IMC or Militia. You’ll play the campaign and progress through the narrative hitting the missions in order until you’ve beaten the game on that faction. You’ll then have the option to play through again from the beginning on the other faction. Once you’ve beaten the game from both sides, you’ll be able to play any mission on either faction you like. There are traditional modes as well that you’d expect from a multiplayer FPS game and you can start playing those from the first time you run the game. No matter what you play, you earn XP and progress.

If they pull this off :banderas:
 

newarkhiphop

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i still dont get it, so you play your "single player" campaign online with randoms or friends in a multiplayer?
 

MeachTheMonster

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i still dont get it, so you play your "single player" campaign online with randoms or friends in a multiplayer?

I wouldn't call it single player. But the missions are set up that you will have the same type of story elements, set pieces, objectives you would expect in a single player game, but the world is populated by other human players in adition to A.I.
 
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