Titanfall | XB1/PC/360 | Out Now

PS5 Pro

DC looking a 1/2 seed right about nuh
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The Original Rec Room Gang
These updates will be well appreciated. Game is kinda sorta wearing on me a bit. Not lasting as long as I thought for real.
That's what she said :mj:

Anyone who isn't a limp dikk fakkit wanna bang :boss:

That didn't come out right :lolbron:
I'm hopping o... getting... I'll be online in T-minus 20sec. Vite a nikka if you bout it
 

illwittdeez

aka Breh Wyatt
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Da Yo 330, Ohio
Man was playing earlier PH mode 3 straight matches this dude was fukking us up! 25-0, 22-0 & 18-0 :sadcam: So we invited him to our team and we won 10 straight :blessed:I hope I don't come across another dude like. that again.
 

Tic Tac T O

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TORONTO!
Been on my 360 finishing up my backlog as well as playing all my beloved fighting games. I'll be on my X1 more for AC4 and for the next update. Still send an inv if you see me on, I'm almost at the next generation
 

Spliff

Godzilla got busy.
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Jersey




Interesting bit on how he brought up Angry Joe's review and the comments that were left on there compared to his review



I just clocked in 15hr on 360. Some of the things he says in that first video has me :what:

For starters, I don't get this obsession with recoil in this game. Recoil is the last thing you should be asking for in fast paced shooters. People really want fast player tracking to be cumbersome? Image Quake and Unreal with recoil. :what:

With that said, the recoil is there but not crippling. I'd group AR and SMG in the same category: very slight kick to prevent long range dominance (Carbine is OP atm. It will see a nerf). Shotgun kicks enough with each shot to make tracking a dodgy player challenging. I almost spit my drink out when he said LMG doesn't have recoil :laugh: The gun has the worst in the game by a large margin :smh: By the time you fire long enough for it to settle you have 2+ pilots engaging you thanks to the minimap.

nikka cryin about scope unlocking being easy then calls it a disadvantage for experienced players :what::mjlol:

The "barebones," "not holding my interest," critiques hold weight, though, and it's apparant Respawn is attempting to tackle this by continuing to add more features. The gameplay is damn near flawless, but a lot of the "fluff" people are accustomed to is missing. Lack of player emblems, leaderboard, lobby stats, overabundance of useless weapons and camo unlocks, etc. You know, all those RPG elements that are thrown into shooters now to keep players invested. I couldn't give a shyt about a formal SP or co-op, but it's still something players use as a base of understanding a new IP. And there's something about each match that holds a slight sense of insignificance. Varies depending on mode. Some say it's the "no child left behind" aspect of the Epilogue where even losing players are rewarded. Maybe the lack of the aforementioned omissions contribute to it. Whatever it is, they should tackle it cuz its affecting replayability for some.

As for me, the games great. Then again I'm not looking for that "one game to rule them all," but a great fps title that diverts from the tired military shooter. Solid first installment. I'll easily get 3-4 enjoyable months out of this. :myman:

3.5 player k/d so far :ehh:
 

C-NICE

Jiggy is the lifestyle
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From Atlanta to San Fran to LA 4now
I just clocked in 15hr on 360. Some of the things he says in that first video has me :what:

For starters, I don't get this obsession with recoil in this game. Recoil is the last thing you should be asking for in fast paced shooters. People really want fast player tracking to be cumbersome? Image Quake and Unreal with recoil. :what:

With that said, the recoil is there but not crippling. I'd group AR and SMG in the same category: very slight kick to prevent long range dominance (Carbine is OP atm. It will see a nerf). Shotgun kicks enough with each shot to make tracking a dodgy player challenging. I almost spit my drink out when he said LMG doesn't have recoil :laugh: The gun has the worst in the game by a large margin :smh: By the time you fire long enough for it to settle you have 2+ pilots engaging you thanks to the minimap.

nikka cryin about scope unlocking being easy then calls it a disadvantage for experienced players :what::mjlol:

The "barebones," "not holding my interest," critiques hold weight, though, and it's apparant Respawn is attempting to tackle this by continuing to add more features. The gameplay is damn near flawless, but a lot of the "fluff" people are accustomed to is missing. Lack of player emblems, leaderboard, lobby stats, overabundance of useless weapons and camo unlocks, etc. You know, all those RPG elements that are thrown into shooters now to keep players invested. I couldn't give a shyt about a formal SP or co-op, but it's still something players use as a base of understanding a new IP. And there's something about each match that holds a slight sense of insignificance. Varies depending on mode. Some say it's the "no child left behind" aspect of the Epilogue where even losing players are rewarded. Maybe the lack of the aforementioned omissions contribute to it. Whatever it is, they should tackle it cuz its affecting replayability for some.

As for me, the games great. Then again I'm not looking for that "one game to rule them all," but a great fps title that diverts from the tired military shooter. Solid first installment. I'll easily get 3-4 enjoyable months out of this. :myman:

3.5 player k/d so far :ehh:

couldn't agree more this game is so BALANCED and FUN i don't need a bunch of perks and fluff its a great team or single player game which i like and the maps are great
 
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