?Movement just feels clunky for some reason, which is a shame because the first one had all time great fluidness
I think it's still as fluid in terms of movement and actually like the slide addition more than I thought I would.
?Movement just feels clunky for some reason, which is a shame because the first one had all time great fluidness
Chaining moves together and increasing your speed via parkour just isn't as smooth as it used to be. It probably is the map design holding the movement back.?
I think it's still as fluid in terms of movement and actually like the slide addition more than I thought I would.
It's the map design definitely. It's terrible that they designed it this way.Chaining moves together and increasing your speed via parkour just isn't as smooth as it used to be. It probably is the map design holding the movement back.
I remember being able to just skate around freely without interruption. Now it's like something is always in the way that prevents me from a clean double jump more than I like
It's 100% the maps. Clunky was a bad way to put it. The Controls are smooth and fluid.It's the map design definitely. It's terrible that they designed it this way.
No more starting a match and being able to chain together wall runs + double jumps to get across the map in seconds
?
I think it's still as fluid in terms of movement and actually like the slide addition more than I thought I would.
I am hoping at this point these are just test maps that don't make the final game.It's 100% the maps. Clunky was a bad way to put it. The Controls are smooth and fluid.
It's satisfying sliding into a group and gunning them all down.
But yeah theirs parts of the map where you can string together a few moves and be across half the map in seconds. But theirs too many open areas where you can't do that at all.
me and my friends cant play a game together...why?
i invite them to play and it wont let them even join my game....they get no notifications
The servers is situated to test stress on it via players, bandwidth as well as mechanics of the game far as player movement, weapon damage timetokill, etc.
The friend feature wont be active until official launch on the 28th of Oct.
Nah man I'm talking about inviting people in the network
Bounty hunt is alright.I am hoping at this point these are just test maps that don't make the final game.
It just feels so different compared to the first game and that shyt is odd. A lot of my game was jumping all around and trapping people with satchels (or dropping them on top of titans )
You seem to like Bounty Hunt which is fine, but Attrition was a better way to keep track of it all. Attrition was just a simpler method to get to the end goal. Grunts/Spectre = 1 Point, Pilots = 4 Points and Titans = 5 Points. Maybe I won't care once I see the other maps, but I preferred the easier scoring system as I think it was easier to keep track of and not confuse casuals coming in as to what the objectives are (get as much attrition points as possible).
BTW, my training time is down to sub 40 seconds in that final run. I don't know if I can shave off another 10 seconds or so to beat that 29.05 mark
how the hell do you jump on enemy titans?