Publication [GDC 2013] NVIDIA, the "Project Madrox" concept design for game server cloud. "PS4 has higher performance than the next-generation Xbox," as well as information
4Gamer.net ¡½ ¡ÎGDC 2013¡ÏNVIDIA¡¤¥¯¥é¥¦¥É¥²¡¼¥à¥µ¡¼¥Ð¡¼¸þ¤±¥Ç¥¶¥¤¥ó¹½ÁÛ¡ÖProject Madrox¡×¤ò¸øɽ¡£¡ÖPS4¤Ï¼¡À¤ÂåXbox¤è¤êÀ*ǽ¤¬¹â¤¤¡×¤È¤¤¤¦¾ðÊó¤â
March 28, 2013 in North America and second time in four days "Game Developwers Conference 2013", NVIDIA, the session-related "cloud gaming service Moving Game into the Cloud was carried out "(to cloud the game).
 Session is divided into the first half and the second half, the first half, the cloud gaming system " GeForce GRID but had become commentaries and foundation of "because there was little novelty to its contents, he kept to post only one slide want to get up.  Slides shown below, which compares the chronological order in 3D performance GPU and stationary game machines and manufactured by NVIDIA. For example, the most recent " GeForce GTX TITAN it is so on the "PlayStation 4 (or less, PS4) and 3-fold when compared to.  That a single GPU is better because the faster evolution on the whole, the performance difference will spread further in the future is expected. I mean, we are also growing significance of running the game on the GeForce GRID If that happens.
 However, the reader's eye is drawn to, I think perhaps elsewhere. Yes, Xbox next generation is here - "to slide this Xbox 720 has been written, "and did not necessarily come to an announcement from Microsoft and become such a name - is placed in the down position less PS4 is have.
 NVIDIA has not said anything about the relationship between this position, it would be the source of the data, such as this has become a company consultant · Jon Peddie Research, that there is a reasonable basis. (At the venue of GDC 2013, but rumors are flowing "Xbox next generation will be a little closer to the casual" that related article ), ... Well.
 I digress. "In the second half of the session, Mr. Brent Oster of NVIDIA is, Redesigning Game Engines for GeForce GRID under the title of "(re-design a game engine for GeForce GRID), said the idea to target GeForce GRID, the game on the new server.  Game servers in the cloud until now, had become a form that only the number of users, and then start the client application on the server, streaming the results. If 100 people are connected, a client of this game would not work on the server side 100.  In contrast, the "multi-player game premise, efficiency might become a common body well to game programs, so that if you isolate the input and output part story" that was out of the past. If the same server, so the server just complete the processing of any data exchange, online multiplayer title and title of the type that is more than one person access the same data, the convenience is good for everything.  Also, if for example, if you want to reuse a lot of character out of realistic modeling, the results of operations for each client, I will be able to efficiently process.
"If you can render a large farm, the future is not a dream as well as games with real-time ray tracing," he said, as close to the movement of the direction such, Mr. Oster, create for GeForce GRID Based on the above I showed a screen shot was of "Unreal Tournament 3". It is an example of a 4-minute game thread is running one.
In addition, it is also a game with ideas and expressions, graphics very rich players of two share a part of the DirectX pipeline, such as going to operate in a multi-player the GPU more efficiently , it was also mentioned idea to divert the calculation results on the server side, it will be able to run with no load so much. The image shown below is a demonstration of the latter.
Demonstration by diverting the results computed on the server side, that we will be able to run without any significant load of advanced graphics processing
 And, as a concept to create a server program that actually like, " Madrox Project "(project Madhopur Rocks) is running, Mr. Oster said.
 Are positioned Project Madrox was introduced as "the next step" is a game engine for multiplayer for the grid server, by utilizing the "NVIFR" transfers in parallel the contents of the buffer that occur more than once from the render target, the server know the world will be like that of the 32 per client. In addition you will be able to share them with a sense of the client (Global Illumination) global illumination in real time, for developers is that it can be scheduled also provides tools that enable you to be able to cooperate with multiple users.
Overview of Project Madrox. I would be nice to see as far as the image that has been cited in the upper right corner slide, Madrox's called, and is taken from the name "Multiple Man" appeared in the James Madrox that the Marvel Comics. Multiple Man because it can disrupt the body, I would have hung Isn is the image of that area
 Project Madrox hopefully, on a single server, while maintaining the high quality graphics, you may be able to handle more clients. If you will take advantage of data sharing will come in place of foundation game design as well.
 To full-fledged cloud era game, what game to appear, but it's very fun. Originally, only NVIDIA that specializes in heavy labor, Project Madrox or greet the Sun at a speed of realization of how much, is where I want to wait for attention.
4Gamer.net ¡½ ¡ÎGDC 2013¡ÏNVIDIA¡¤¥¯¥é¥¦¥É¥²¡¼¥à¥µ¡¼¥Ð¡¼¸þ¤±¥Ç¥¶¥¤¥ó¹½ÁÛ¡ÖProject Madrox¡×¤ò¸øɽ¡£¡ÖPS4¤Ï¼¡À¤ÂåXbox¤è¤êÀ*ǽ¤¬¹â¤¤¡×¤È¤¤¤¦¾ðÊó¤â
March 28, 2013 in North America and second time in four days "Game Developwers Conference 2013", NVIDIA, the session-related "cloud gaming service Moving Game into the Cloud was carried out "(to cloud the game).
 Session is divided into the first half and the second half, the first half, the cloud gaming system " GeForce GRID but had become commentaries and foundation of "because there was little novelty to its contents, he kept to post only one slide want to get up.  Slides shown below, which compares the chronological order in 3D performance GPU and stationary game machines and manufactured by NVIDIA. For example, the most recent " GeForce GTX TITAN it is so on the "PlayStation 4 (or less, PS4) and 3-fold when compared to.  That a single GPU is better because the faster evolution on the whole, the performance difference will spread further in the future is expected. I mean, we are also growing significance of running the game on the GeForce GRID If that happens.
 However, the reader's eye is drawn to, I think perhaps elsewhere. Yes, Xbox next generation is here - "to slide this Xbox 720 has been written, "and did not necessarily come to an announcement from Microsoft and become such a name - is placed in the down position less PS4 is have.
 NVIDIA has not said anything about the relationship between this position, it would be the source of the data, such as this has become a company consultant · Jon Peddie Research, that there is a reasonable basis. (At the venue of GDC 2013, but rumors are flowing "Xbox next generation will be a little closer to the casual" that related article ), ... Well.
 I digress. "In the second half of the session, Mr. Brent Oster of NVIDIA is, Redesigning Game Engines for GeForce GRID under the title of "(re-design a game engine for GeForce GRID), said the idea to target GeForce GRID, the game on the new server.  Game servers in the cloud until now, had become a form that only the number of users, and then start the client application on the server, streaming the results. If 100 people are connected, a client of this game would not work on the server side 100.  In contrast, the "multi-player game premise, efficiency might become a common body well to game programs, so that if you isolate the input and output part story" that was out of the past. If the same server, so the server just complete the processing of any data exchange, online multiplayer title and title of the type that is more than one person access the same data, the convenience is good for everything.  Also, if for example, if you want to reuse a lot of character out of realistic modeling, the results of operations for each client, I will be able to efficiently process.
"If you can render a large farm, the future is not a dream as well as games with real-time ray tracing," he said, as close to the movement of the direction such, Mr. Oster, create for GeForce GRID Based on the above I showed a screen shot was of "Unreal Tournament 3". It is an example of a 4-minute game thread is running one.
In addition, it is also a game with ideas and expressions, graphics very rich players of two share a part of the DirectX pipeline, such as going to operate in a multi-player the GPU more efficiently , it was also mentioned idea to divert the calculation results on the server side, it will be able to run with no load so much. The image shown below is a demonstration of the latter.
Demonstration by diverting the results computed on the server side, that we will be able to run without any significant load of advanced graphics processing
 And, as a concept to create a server program that actually like, " Madrox Project "(project Madhopur Rocks) is running, Mr. Oster said.
 Are positioned Project Madrox was introduced as "the next step" is a game engine for multiplayer for the grid server, by utilizing the "NVIFR" transfers in parallel the contents of the buffer that occur more than once from the render target, the server know the world will be like that of the 32 per client. In addition you will be able to share them with a sense of the client (Global Illumination) global illumination in real time, for developers is that it can be scheduled also provides tools that enable you to be able to cooperate with multiple users.
Overview of Project Madrox. I would be nice to see as far as the image that has been cited in the upper right corner slide, Madrox's called, and is taken from the name "Multiple Man" appeared in the James Madrox that the Marvel Comics. Multiple Man because it can disrupt the body, I would have hung Isn is the image of that area
 Project Madrox hopefully, on a single server, while maintaining the high quality graphics, you may be able to handle more clients. If you will take advantage of data sharing will come in place of foundation game design as well.
 To full-fledged cloud era game, what game to appear, but it's very fun. Originally, only NVIDIA that specializes in heavy labor, Project Madrox or greet the Sun at a speed of realization of how much, is where I want to wait for attention.
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