There should have been a console version of SNK vs Capcom: Match of the Millennium

True Sinister

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In the 90s Street Fighter was huge after Street Fighter II blew up. I remember my older brother putting in the "color code" on the SNES port every time we started the game so that we could have mirror matches. I distinctly remember my mom going from store to store looking for a copy of Turbo. I bought a copy of special championship edition.

As far as arcades go every mall had one and the pier at the beach had one. Even the Mexican market down the street, the local community college movie theaters and motels had them. It certain wasn't the only arcade game by any means...you had a lot of beat em ups like Konami's X men and Simpsons games. There were many many fighters from various developers and publishers. In the US the clear competition was Mortal Kombat. I had and loved MK but it surely wasn't as smooth in it's gameplay nor anywhere near as strategic. With it's excessive bloodiness, silliness, exaggerated sound effects, and digitized graphics it just seemed too different from Street Fighter to really compare.

SNK was Capcom's real competitor if we are looking at the games themselves and not popularity (even though I hear in other parts of the world they caught on way better than out here). I definitely remember Fatal Fury 1 and 2. I remember clear as day fighting Tung Fu Rue and him transforming into a much more muscular form and absolutely destroying me. I even remember having Special on game gear. I remember Samurai Shodown 1 and 2. Those little red MVS machines were quite a few places. You would have other games like IDK ...bust a move and later Metal Slug but just about every MVS cabinet I found has at least one fighting game in it. King of Fighters quickly became the fighting game series that stood above the others.

I was drawn to KOF from the beginning seeing as the entire selectable cast of Fatal Fury was available as a team. I had never played AOF but they reminded me of Ryu and Ken so it liked them too. For the longest amount of time the PS version of '95 was the only available American home version of any KOF but it was fun and I certainly liked it more than Street Fighter Alpha. Both series progressed.

The height of both series came in the late 98 when we got King of Fighters 98 and Street Fighter alpha 3. Electronic Gaming Monthly (which I look at as the top video game magazine with Gamepro being their top competition) had a cover on an issue that said something to the effect of King of fighters vs Street Fighter. They were just comparing the games but apparently some people mistook that to be a game. This allegedly lead to the negotiations that lead to the Capcom vs SNK series.

SNK unfortunately basically...went under. But before that they made numerous terrible decisions.

Look at how closely King of fighters 98 was mimicked in King of fighters r2. Characters, stages, music, and moves were all converted to mobile form. Same thing with 97 and R1 for the regular Neo Pocket




Look how many of the characters from R2 seem to look and play like what appears in SVC: MOTM. If you go online it is said that SVC is based off the King of R series which in turn is clearly based off of the real KOF games. The victory screens, story cut scenes, even how the screen fades to white is extremely KOF...in a way that SVC chaos was not. This game had a 3 on 3 mode and that is something specifically created by the KOF series (that was absent from SVC). This game had modes similar to advanced/N groove and the A/Z ism from Alpha 3. I think advanced is not just more advanced (pun intended) than extra mode not just because it's newer but it feels so much better than the AOF method of powering up like a Z fighter while your opponent either waits like a dumb ass or inevitably interrupts you.

This game had a tag mode. The first time KOF had it was in KOF 2003 but Kizuna tag encounter was an SNK Neo Geo game that showed they were perfectly capable of throwing in a tag mechanic.

Just in case someone thinks they are the most clever and intelligent man in the world by saying something to the effect of "If you like SVC MOTM so much why not just play it on the NGPC? Why would you want it on consoles or neo geo to begin with?" I'll address that. This game has no voices. They have to type out what is said. The Neo Geo clearly has the capability to do more as far as voices. Even though the game is full of recognizable music it has that 8 bit sound to it and is nowhere near as enjoyable as what you would hear on MVS or AES hardware let alone the neo geo cd arrange soundtracks. The NGPC has limits on cartridge size that the real Neo Geo doesn't (MOTM is 32 megs compared to SVC chaos being 708). MOTM pushed the hardware to its limits. Neo Geo is capable of more colors...this is why certain characters are just off. The real Neo Geo has 4 buttons. That means light and strong punches and kicks. I know that NGPC had the whole tap for light hold for heavy things going on but 2xpunches and 2x kicks are really needed for things like Zangief's lariats or Akuma's teleport. There is way more animation in the Neo Geo version of stages then the NGPC equivalents: I'd expect the same to be true with a Neo Geo version of MOTM maybe even having the team members in the background like in KOF. Nakoruru doesn't even have her bird over her. The cute "pocket fighter" like graphics work better than trying to make it look like the console ports as they tried previously on other handhelds BUT I would much rather have a REAL console fighter than a handheld one. Simply put games like Fatal Fury first contact and King of fighters r2 are just watered down versions of Real bout fatal fury 2 and King of fighters 98 (despite the respective additions of Lao and Kasumi). Neo Geo is way better and more powerful than NGPC and I wanted SNK to put out something that could compete with Capcom vs SNK. It doesn't even have to be on Neo Geo hardware. King of Fighters Neowave and Neo Geo battle coliseum were made on Atomiswave and Neowave was very much so pretty much KOF 2002 with grooves, a 5th button, new stages and music. The "UM" versions of both KOF 02 and 08 have so much content that they never could possibly fit on the Neo Geo but still feel and look like Neo Geo games (but bigger and sharper) despite being developed on Taito hardware.

For people who are like "we have a SVC on neo geo" I will explain why that game is way worse for what it was. For starters there is only a 1 on 1 mode. Even games like Street Fighter alpha 3 that are actually 1 on 1 managed to put in team modes. EVERY Capcom vs game has teams in it as well as every KOF title. Also you can only do level 1 versions of super moves and not the power max versions of anything. The overdrive moves can only be done once per fight (not round) and they tended to be too powerful anyway. The life bars have 2 layers to them and it they remind me of a real bout fatal fury game and make the fights longer than I would like. There is no groove/ism/mode selection at all. If King of fighters 97 and 98 could do it then I think it could have been done on the Neo Geo. The roster of SVC chaos was very weird and done in a way where it appears they are trying to be different for the sake of being different. Why would I want Genjuro over Haohmaru? He wasn't even in the first Samurai Showdown let alone the main character of the series. Shiki over Nakoruru? Tessa from Red Earth over Morrigan from Darkstalkers? Who the fukk cares about Red earth? Violent Ken over Evil Ryu? Violent Ken didn't even exist. The backgrounds of SVC chaos were bland and so was the music that came along with it. MOTM came with a bunch of familiar backgrounds and EACH character had their own theme. KOF is not above recycling backgrounds as the Dreamcast port (and Japanese PS2) version had bonus classic backgrounds (even if those particular ones were still frames unfortunately). 98 ultimate match had the boss backgrounds of 96 and 97 in it. I know some people may say "not all SNK sprites are the same...sprites from other SNK games don't blend well with the KOF style" but I think Neo Geo battle coliseum (as well as certain guest strikers) prove that non KOF characters can blend in well without looking like Mugen.


Certainly SNK is capable of sprites as good as these fan made ones. I dare say some of these look better than ones that were in SVC chaos especially Guile.
eFeX's Website

Why not just clean up the sprites like what was done for the Xbox 360 version of Neo Geo battle coliseum?
SNK Cleans Up NeoGeo Battle Coliseum’s Sprites - Siliconera

If former SNK employees can make a SNES game in 2017 why can't SNK? Hell they should hire back the people who are over there.


If Capcom won't put out a sequel to anything without a game selling 4 MILLION COPIES ( Ono: We won't be releasing a new Darkstalkers game anytime soon, unless someone buys a staggering number of Darkstalkers Resurrection copies ) and it costs $0.00 to let SNK or whoever to use their characters and they were courteous to let Namco use Akuma it would be nice to let SNK use the Capcom characters.

If I had the hundreds of millions of dollars and persuasive powers to make this happen I would but as possible as this is unfortunately it's just not going to happen
 

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You talking about millennium fight and millionaire fighting?
819292-cvs_dc_us.jpg

838283-516510_front.jpg
 

parallax

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its the best of the vs snk games hands down. i put in so many hours on this with my friend just to unlock the hidden characters, see the hidden team names and just fukk around with the mini games. ill never understand why snk didnt try to make a bigger better version of that rather than that whack ass chaos. i mean all the potential and its just flushed down the toilet
 

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Capcom v SNK 2 was hard as a bytch too
It was easy until you had to face God Rugal or Shin Akuma.

God Rugal had the double genocide cutter with almost no recovery frames. Among other fukkery. Geese Howard too. You'd be beating the guy then Predictabo, predictabo rising storm ko.
 

True Sinister

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It was easy until you had to face God Rugal or Shin Akuma.

God Rugal had the double genocide cutter with almost no recovery frames. Among other fukkery. Geese Howard too. You'd be beating the guy then Predictabo, predictabo rising storm ko.
I still vividly remember breezing through the 3 on 3 mode on my first time and after beating whatever team it was at the England stage and getting the "here comes a new challenger" message suddenly flashed before the tournament finals. So many reversals. Projectile eating double repukens. Air fireballs...which was nothing compared to the actual hidden final bosses. Rugal and that reflector shyt and Akuma's teleport (and demon) and his kick special. Shin Akuma's increased speed, double air fireballs..which could be combo'd into his dragon punch (much like his tatsu)

The input reading of the CPU was ridiculous.
 

Sinister

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its the best of the vs snk games hands down. i put in so many hours on this with my friend just to unlock the hidden characters, see the hidden team names and just fukk around with the mini games. ill never understand why snk didnt try to make a bigger better version of that rather than that whack ass chaos. i mean all the potential and its just flushed down the toilet
It's funny because neither SNK or Capcom made this game. Dimps did (the developers of Street Fighter IV, V and X Tekken series) they are made up of ex Capcom and SNK employees...most notably the creators of The original Street Fighter and for that matter Fatal Fury, Art of Fighting, and even king of fighters 94.

Here's what I think happened:

The Neo Geo's draw was being top of the line state of the art tech when it came out in 1990 and AES was made to be rented out and not bought...but they had a small niche customer base that was willing and able to pay for arcade perfect games at home.

The games were too expensive though so Neo Geo cd is made to cut costs because cds are cheaper to produce. The problem is the extremely long loading times. There was a faster ngcd but it was still slow and they had huge stockpiles of unsold units for the slower version...and that's pretty much all the us got. NGCD unlike Sega cd or turbo cd offered no gameplay enhancements over normal Neo Geo whatsoever. It ended up dying long before the AES and MVS.

Then after model 3 arcades, Saturn, and Playstation 2 things began to happen. The standard home console started being able to rival if not surpass arcade hardware (taking away one of the biggest draws to the arcade...vastly superior and more powerful games) and everyone became obsessed with 3d in addition to Street Fighter style games not being as popular as they were a few years earlier. After seeing Arika's Street Fighter EX, Star Gladiator etc SNK jumped on the 3d bandwagon with hyper neo 64. There were hardly any games for it...they were pretty much all 3d and weren't particularly liked. Imagine Samurai Shodown...but slower (with SS already being a pretty slow and methodical franchise to begin with), with ring outs, 8 way run, multi tiered stages ), or Fatal Fury in 3d with no 3d line system. Also the hardware was underpowered compared to what else was out and the graphics were ugly, blocky and don't age well. The games performed so poorly they didn't even bother with a home version. They probably should have made at least some games that were like...2d and similar to what you could get on og neo geo.

THEN they decided to enter the handheld market...the same handheld market that everyone from Nec, to Atari, to Sega failed at despite having far more powerful hardware. Neo Geo pocket had are far smaller library than gameboy, nowhere near the install base, and practically no third party support. Add to that the Pokemon craze hitting and Gameboy color coming out. Then NGPC comes out to compete with it.

I think SVC MOTM was probably made to be some kind of killer app exclusive. SNK had lost so much money on the failures named above and I think they were trying to put their eggs in the basket of NGPC. I wonder why Dimps developed it instead of SNK themselves? Maybe they were already dying.

I know that it came out VERY shortly after MOTW so I gather the Fatal Fury team was busy working on that during development of that and only a few months passed since kof 99. This was also when the sales and overall quality started ....going a little downhill. The only SNK game I could think of offhand that was made in only a few months was real bout fatal fury 2....but that game lacked win quotes, intros, and heavily relied on reused assets from real bout special.

So when SVC chaos came along it's basically Playmore reacquiring as many SNK ip and getting together as much SNK personelle as possible. To this day I hear people say SNKPlaymore didn't want to put out SVC chaos but were contractually obligated to. The game was very KOF 2002 based. I feel overall SNK didn't really get their footing back until Samurai Shodown V special or Neo Geo battle coliseum. SVC was just made at a bad time and on very aged hardware. I also think they deliberately avoided doing many great things that previous games did solely for the sake of not doing what was already done
 

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Footage of the game because whatever video was in the first post was now gone.


Here are those stages mentioned from the Dreamcast version of KOF 2000


And here is some guy's Mugen video that I think serves as a good proof of concept. My biggest problems here is he's using CVS style sprites. The Ken and Bison models in the NGPC game show Ken with the ponytail and headband and their Bison fights with the cape on and throws psycho shots so they are clearly based off of their Alpha/Zero iterations not the CVS/SFII ones. Even Akuma's art shows Alpha Shin Akuma's gi color. Some backgrounds could have been redrawn imo.


I bring this up NOW because Samurai Shodown is successful in a way previous installments and the last KOF and SNK heroines was not. Between SNK turning profit in 2017, the neo geo minis selling well, the announcement of new Neo Geo and Metal Slug stuff I think SNK is a lot healthier now than in a long time. I also think they seem far more willing to work with other developers now.
 

parallax

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personally motm is a killer app and one of the many reasons to pick up the ngpc, which is why chaos was so dissapointing. like i can applaud them remaking the capcom sprites in their style, as well as some of the off the wall picks, as well as having two bosses, but the game didnt go for broke like its portable brother, and considering motm had the safer roster of the two as well as omitting two obvious choices for some reason, thats saying something
 
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