Yeah, they can do what prince of persia is doing.
Imagine if the next god of war is a black/Nubian warrior that gets betrayed by the Pharaoh/Ra, but we come to find out halfway through the game the events of Greece that Kratos caused is what caused this story to play out the way it is.
I said it in some thread on here way back, but doing the game where Kratos is a looming threat/fear in the background would be the play. The mere mention of Atreus being his kin would basically freeze half of the Egyptian pantheon, and compel the other half into action. The worry that he might show up and do the same shyt he did to two whole other sets of gods in other realms entirely would be the deity equivalent of 'Omar comin!'
Have mans only pop up late in game, with the dramatic feet-first pan-up entrance, and have everyone react accordingly.
It's a literary truth; your protagonist will never look as cool to themselves as they will come off when seen by other characters. We've been over Kratos' shoulder when he's out there toppling dragons and giants and shyt.
What if we're the person across the lake, watching this speck of a human just straight vert jump into the sky and uppercut the head off of something so big it blocks the sun? It changes how that comes off. It would serve to increase Kratos' legend by letting the character see his deeds instead of playing them.
Doubly so if the player has to live through the wake of those deeds. Kratos always does crazy shyt and keeps moving. Having the player exist in the aftermath of that could be some prime, disaster movie type context. And it would let there be vulnerability in ways you just can't do with Kratos. Devestation. Terror. Uncertainty.
Basically, I'm saying a God of War spinoff game needs... humanity. Weakness. Because there needs to be juxtaposition. The Norse games especially have mostly been Kratos dealing with gods and other things of great power.
There need to be some regular-ass people around again. So we can get context for how absurd the gods are.
If everybody is special; no one is.