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the beta was around 12 gigs and was only two maps

both 'next gen' consoles have bluray now, so this seems like the trend going forward (at least for 'AAA' multiplat games)


Did you see anything in Ghosts that made you think it utilized all that space? It was pretty poorly optimized in my opinion.
 

daze23

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Did you see anything in Ghosts that made you think it utilized all that space? It was pretty poorly optimized in my opinion.

I didn't bother to play it

I would guess it's probably uncompressed textures, and/or general lack of need to compress things, as they're not limited to dvd sized games anymore
 

daze23

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I saw that shyt and said...WTF?

It's $1000 man...

the price is a ripoff. $1000 for a screen and a chassis

I guess it's meant to be a portable gaming machine. it reminds me of these old things

compaqI.JPG
 

Rice N Beans

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Reading back a few pages I gotta get in that BL2 DLC. I did TVH but never touched em.

Might do Terramorphus solo. :lupe:
 

Liquid

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I have a couple of copies of:

Guacamelee
Dust
Giana Sisters
The Swapper available

send me a message to grab them
 

Rice N Beans

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It can be done. :jawalrus: You need the Bee and a Conference Call and a little luck. Then farm it like I did for the blood of terramorpheus. I got it and have every slot in my inventory legendary. :blessed:

I got The Bee really quick, but Conference Call is taking long to farm. I got a Lady Fist for 800%+ Critical so I might just grind it out with that.
 

Liquid

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the price is a ripoff. $1000 for a screen and a chassis

I guess it's meant to be a portable gaming machine. it reminds me of these old things

compaqI.JPG
I'm almost tempted to buy it because there will NOT be a second revision of that shyt

Inevitable $400-$500 clearance
 

Ciggavelli

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I got The Bee really quick, but Conference Call is taking long to farm. I got a Lady Fist for 800%+ Critical so I might just grind it out with that.
:sadcam: good luck. You can do it with that really fast legendary revolver too. I dunno about the lady fist though.... I'm curious to see what happens.
 

daze23

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http://www.dsogaming.com/news/direc...fer-low-level-access-to-reduce-draw-overhead/

DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead

Huge news PC gamers. While Nvidia has not commented yet on supporting Mantle, it appears that both DirectX and OpenGL will be catching up with AMD’s API. According to some slideshows from this year’s GDC, both DirectX and OpenGL will start offering low-level access in order to reduce draw overhead. This obviously translates to performance gains on older CPUs, something that will definitely excite PC gamers.

Here are some quotes from the DirectX and OpenGL presentations that will take place in GDC 2014:
“In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.”

“For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.

However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.”

“Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious–robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today’s OpenGL implementations that radically reduce driver overhead–by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework.”
It is still unknown when the first DirectX and OpenGL games will take advantage of these new techniques. It will be also interesting to see whether Microsoft will pull another DX10 on PC gamers and make DX12 (or the version that will offer low-level access) exclusive to Windows 8.

Still, we are really looking forward to see whether the new versions of DirectX and OpenGL will be able to compete with Mantle.

Kudos to NeoGAF’s member ‘Dictator93′ for spotting them.

http://www.neogaf.com/forum/showthread.php?t=775217

Stay tuned for more!
 

daze23

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any of yall peep "The Mighty Quest For Epic Loot?" (free2play, ubisoft)

http://store.steampowered.com/app/239220/

I've only played a little, but I think the concept is pretty cool. basically each players gets a castle, and you try to rob them. you can set up traps and monsters to try to keep players out. it's advertised as "mulitplayer" and an "MMO", but there's no real interaction between the players (although you can rate and comment on other people's castle)

it has microtransactions, but I really haven't played enough to tell if it's 'pay2win'. I know that claim was made a few months back in the closed beta, but I guess they've changed some things since then

one thing I don't like is it's a click-fest (like dota2), but whatever
 

DF is BUSY

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you know, i might re-play some old games I have now that I have a controller.




wonder what the experience be like :noah:
 
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