The Official Playstation All-Star Battle Royale Thread

Strick_9

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Just copped even though I kept hesitating based on the reviews. All I can say is :ohlawd::ooh::ohhh::ahh::krs:

Ran through a tutorial with Hehachi, and he has all his trademark moves, and they somehow transitioned perfectly. It's already clear that a lot of effort was put into this game.
 

Fatboi1

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My boy comes over yesterday and just on a whim plays the game since he never did. Next thing you know we online 2v2 for a couple of hours.

He came back again today and jumped right in with me and Khalil.
We done played for 3 hours and everytime he say he about to leave he want a rematch since Khalil kept winning with his Jak and Nariko. :heh:
 

Naijan

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this game is dope, the characters I use are Sir Daniel, Jax and spike
 

Khalil's_Black_Excellence

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My boy comes over yesterday and just on a whim plays the game since he never did. Next thing you know we online 2v2 for a couple of hours.

He came back again today and jumped right in with me and Khalil.
We done played for 3 hours and everytime he say he about to leave he want a rematch since Khalil kept winning with his Jak and Nariko. :heh:

Yeah, ggs. Seems I've gotten significantly better with Jak.:lolbron:

I hadn't really played Nariko till those matches.
 

502Nels

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First Patch coming next week:

Superbot has announced that the first patch for PlayStation All-Stars Battle Royale is coming early next week. According to Superbot’s official Tumblr, the patch will add a new item called Medusa’s Gaze (presumably from God of War) as well as a number of bug fixes.

The following bug fixes will be applied:

View Invites has been added to the Party Bar Menu
Voice chat icon added to loading screens
AI logic enhancements
Superbot also detailed the following network performance improvements:

Issue where players were stuck with a different character than the one picked has been addressed
Issue with matchmaking in regards to player skill has been addressed
Overall improvements to network connectivity

Superbot will also make major changes to Sackboy, including increasing the cost of each of his Super attacks (level 1 will increase from 100 to 150 AP, level 2 will increase from 325 to 400 AP and level 3 will increase from 600 to 750 AP). Sackboy’s Jam Session (neutral Triangle) will also have its AP generation reduced from 25 to 10, while Cakeinator (neutral Circle) will be reduced from 25 to 20.

Superbot concluded the post by thanking fans for their feedback. “We’ll continue to closely monitor the data coming in as players online continue to kick-punch-chop their way through the leaderboards,” wrote community manager Daniel ‘Clockw0rk’ Maniago. “We ask that you keep tweeting, posting, and discussing ways that your experience with the game can be improved.”

Sackboy most def felt a lil overpowered in this game
 
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