Bloodborne is the best PS4 game to me. Its defeats the dumbass myth that all PS games are "cinematic." Horizon Zero Dawn is very fun but had waaaaay more fun with Bloodborne. For the next game hope character customization has more depth.
Bloodborne is the best PS4 game to me. Its defeats the dumbass myth that all PS games are "cinematic." Horizon Zero Dawn is very fun but had waaaaay more fun with Bloodborne. For the next game hope character customization has more depth.
Quantum Break? Ryse? Xbox fans have ZERO excuses to call Playstation games "cinematic." I see many Xbox fans hype up fukking Ryse. With its boring ass quick time events and other shyt.Certain cats complain about the cinematic style ps4 games yet when others try to do the same thing they aren't as good doing it......
Anything with a cutscene is "cinematic" to some clowns out there. Ain't sayin no names tho...
it's just a dumb cop out when Xbox stans want to critique a PS title. They see great looking cutscenes and say "looks good graphically but it's cinematic and poor gameplay."Quantum Break? Ryse? Xbox fans have ZERO excuses to call Playstation games "cinematic." I see many Xbox fans hype up fukking Ryse. With its boring ass quick time events and other shyt.
I been playing GOW and yea there's a lot of cutscenes but GOW combat is some of the most fun combat I ever played this gen. shyt is addictive. So I don't know what they mean. TLOU 2 seems very cinematic and UC4 was but Horizon Zero Dawn is not for example...
Anyways the word "cinematic" doesn't even have a strict definition in gaming.
Wow. That sounds greatDualSense haptics to let you feel rain, weather in game says developer This sounds crazy. This if good will really improve immersion in games.
Wanna see a dead body
Now if this doesn't happen I'll be angry as fukk and launch my controller at the wall like the way Low Tier God does when he loses.Wanna see a dead body
John Carmack is one of the few people in tech that really really gives a shyt about latency in a pipeline. He'd take lower latency over an ultimately higher throughput. His megatexture technology also could have done with this kind of emphasis on IO years ago.
Sweeney always put an emphasis on easy to work with and keeping things simple, and that has got him far. Carmack was the opposite. He'd complain about the mouse input latency introduced by certain aspects of Windows architecture, and if he could shave a millisecond off of it by rewriting something by hand in assembly language, he would.
Sweeney also gave up programming for 9 months after the release of DOOM, completely demoralised by what he saw Carmack achieve, only to bounce back and write the Unreal engine.
Cerny's history is an epic read, and he's been involved in so much from Atari, through Sega, through Naughty Dog and Insomniac and into PlayStation. He's one of the old guard and completely changes the way games are made by putting an emphasis on people rather than schedules, and by listening to developers from day one. He was also instrumental to PS2's success with a shared set of tools (ICE) he helped develop, for sorting out PS3's mess and again getting tools out there for developers to be able to work with Cell, and then for designing the massively successful PS4.
Async Compute—which nanite relies heavily on—was also the result of a collaboration between Sony and AMD. All to utilise the GPU CUs more. Coherency Engine and the cache scrubbers aim to up utilisation even more, to edge closer to that 10.2TF theoretical limit.
These three fukkers know what's up. We're not getting a shinier version of what we've had for a decade or more, but potentially new worlds and kinds of games without the same limitations. A regular SSD setup would have taken us in that direction already, but this front-to-back IO book rewrite takes us already to a mature version of what will be possible.
I'm getting an XSX after the first price drop for Flight Simulator and also to see how Halo is doing, and whatever other first-party investments Microsoft have made have come up with. I have love for all these consoles, Nintendo included. I also need to get around to building a new PC when the wife is distracted, but I'm by far more excited about PS5 at the moment.
Getting promoted at Sega was all about seniority, where you don't question the hierarchy. It's why Sega lost the creators of Sonic to Cerny's team in the US. Promotion at Microsoft seems related to how well you maneuver within the company, too. Sony's PlayStation division seems completely different. You've got Shu rooting for the little guys and constantly posting Platinum trophies from the games he's playing. You've got Cerny that is friends with the likes of Shu from the old days and is in fact and external consultant that got the PS4 job by just asking pretty much as a friend. Cerny himself still directly involved in making games and game engines.
Sony isn't run as much by men in suits that know how to look and sound the part. They are gamers and nerds and live the part.
You already know them dudes gonna say "only a remake and crash? "if this is true.....
Xbots fukkin lost....