Artificial Intelligence
Not Allen Iverson
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that’s the thing about playstation for me these last 2 gens…if you use it only/primarily for exclusives then you’re gonna have dormant gaming periods…I haven’t used mine since the end of september/early october…last gen (PS4) it was strictly used for exclusives…this gen I’m mixing it up…case in point I’m getting COD for PS5 bcuz of dualsense so I’ll be back gaming on it soon…not even remotely thinking of selling it tho…it’s a great system with great games…some ppl can do w/o the exclusive games they offer but I damn sure am not one of them…and some multiplat games flat out look/play better on the PS5…both systems have pulled their weight so far this gen
I only turn it on to play ps4 games if my backlog wasn't retarded I wouldn't even turn the thing on..
true dual sense was cool in returnal(one of the games I bought and ain’t finish and ain’t ever gonna finish) the series x ain’t got that? And ion like single player games even when I had those old Grand theft auto games id jus run around doing bs never completed the story
nah supposedly they’re working on it and calling it something else
I feel you on the SP games…especially when I was working…I just didn’t have the time to commit to those type of games since I’d primarily game on the weekends, so I’d play the usual popular games like COD, GTA online, 2k etc. on the xbox since most of my friends were on live…with SP games, I’d play them for a few hours on a weekend but by the next weekend I wasn’t interested…I appreciate SP games more now that I have the time for them tho
Good riddance
No one cares about your life story
At its heart, Heavenly Bodies is a game about tactility, physicality and motion. In this way, it’s important to us that your cosmonaut body and your environmental surroundings feel as well as they move. With the shiny new features coming in PS5’s DualSense controller, we’re exploring all sorts of ways you’ll be able to experience the weight, texture, density, energy and vibration of every tool, device and surface you come into contact with.
For example, with adaptive triggers you can feel:
And with haptic feedback you’ll learn to understand that, in space, your sense of touch means everything, as you…
- Objects slip from your grip, such as ropes, or your partner’s desperate fingertips
- The density of the object you’re gripping. For example, metal scaffolding will feel cold and hard, whilst a space-suit will feel soft and squishy
- Feel the ship rattle through your bones as it passes through coarse space debris
- Feel a lever snap from its base as you try to close the pod bay doors
- Feel the dreadful loss of all sensation as your body is swept into the endless void
PS5 shipped.
Should be here tomorrow. That PS+ expedited shipping.
So it begins