The Official Battlefield 1 Thread

Los!

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time for a new challenge for the brehs. we stay at the top of the scoreboards and shyt. need to see if better comp is on the premium maps.

Is Pendragon on the Coli?
No he is from BF4. I've been recruiting him for a long time lol...was going To war with his old platoon AOD on bf4.
 

Los!

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As far as new challenges I mean we got 6 maps coming up in the new DLC IN September. But the brehs seem to like Operations for a new challenge :manny:
 

twan83

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fukk you live man? :dahell:

It's complicated that whole area or neighborhood don't get either

I'm in a new area still building houses it's nice and all but best way to explain is this

U have main street 1 area is called point A on other side of street and point B is on opposite side

Point A been building houses longer than point B by a year but point A area houses cost more
Point B area cost less but has been expanding more quickly with more houses and gets at&t and spectrum then right next to the point B a dirt area starts to get developed and build houses and already gets those lines pre built

While Point A maybe more expensive only gets satellite internet which u can't do shyt on
Point A still gets more houses and even has at&t fiber underground but nobody wants to put shyt on here at all
Rumor is cuz my area is basically in 2 cities so it's a politically thing
Our address can be 1 city or the other city and the mail will still come even tho primarily the city we were told to use we still get mail under other city even property tax register under that city
shyt is crazy and frustating
 

HNIC973

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Here's how specializations work

Specializations are broken down into two different variants: Generic and Kit Specific. Every class has access to 7 Generic Specializations and 2 Kit Specific Specializations.

All players will start with 3 Specializations by default: Flak, Cover and Quick Regen. Further Specializations will be unlocked via completion of new Service Assignments (also part of the "In the Name of the Tsar" expansion), but in the interest of testing and getting feedback, we have unlocked everything for you on the CTE. We will have more information about the Service Assignments at a later time.

Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall. Choices should provide more depth and strategy to gameplay.

List of all Specializations

Generic:

  • Flak: Incoming damager from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts longer and recovers more quickly
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares
Assault:

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially
Medic:

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)
Support:

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression
Scout:

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map
Keep in mind this is just the first selection of Specializations - we are planning on releasing more in future updates.

Due to different release requirements for consoles (beyond our control), Specialization testing will initially only be available on PC. Hopefully we can get it to consoles in a not too distant future.

Please be constructive when feedbacking. Thanks!

some of this sounds interesting what y'all gonna run flak is a must with the grenade spam:yeshrug:
 

Obreh Winfrey

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Camouflage and quick unspot will help my counter sniping operations. Probably cover as well. The scout specializations promote hanging back more than using smart positioning.
 

Los!

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Here's how specializations work

Specializations are broken down into two different variants: Generic and Kit Specific. Every class has access to 7 Generic Specializations and 2 Kit Specific Specializations.

All players will start with 3 Specializations by default: Flak, Cover and Quick Regen. Further Specializations will be unlocked via completion of new Service Assignments (also part of the "In the Name of the Tsar" expansion), but in the interest of testing and getting feedback, we have unlocked everything for you on the CTE. We will have more information about the Service Assignments at a later time.

Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall. Choices should provide more depth and strategy to gameplay.

List of all Specializations

Generic:

  • Flak: Incoming damager from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts longer and recovers more quickly
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares
Assault:

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially
Medic:

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)
Support:

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression
Scout:

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map
Keep in mind this is just the first selection of Specializations - we are planning on releasing more in future updates.

Due to different release requirements for consoles (beyond our control), Specialization testing will initially only be available on PC. Hopefully we can get it to consoles in a not too distant future.

Please be constructive when feedbacking. Thanks!

some of this sounds interesting what y'all gonna run flak is a must with the grenade spam:yeshrug:
Flak + QuickRegen+ Juggernaut for the win
 
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