The Official Battlefield 1 Thread

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DYNAMIC WEATHER
How Dynamic Weather Changes Battlefield 1

All maps in Battlefield 1 have dynamic weather that can occur as part of a larger immersion ecosystem.

Technology like infrared scopes and GPS means weather doesn’t mean a ton in modern warfare. That wasn't the case in World War I, where weather and location conditions could change the outcome of any battle. To capture that feeling, and to make sure that no battle is ever the same in Battlefield 1, we included a dynamic weather system, which adds variety to each match.



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All multiplayer maps in Battlefield 1 have dynamic weather that can occur as part of a larger immersion ecosystem. Unlike the game's destructible environments, weather is an outside factor that you can’t control. Things can shift in small ways (like the sun peeking out of the clouds and turning an overcast map into a sunny one) but there are larger changes that can happen that will nudge you to adjust how you play.

Dense fog, for instance, limits your vision. This makes it harder for snipers to be effective from afar and changes the spotting distance. With heavy fog, an open map can turn into a melee, close-quarter experience for a limited time. People will need to pull out their bayonets, equip themselves with shotguns, and get ready for more intimate affairs until the fog dissipates.



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Rain doesn’t change how far you can see, but it can distract and distort your sight. You always look for movement when you're scanning the horizon for threats, but rain pouring down makes this much more difficult. This change in vision changes how you'll approach flying, too. Since visibility is affected, the rain pushes you to become more cautious when flying close to mountains or the ground.

Extreme weather, like the sandstorm that can kick up in maps like Sinai Desert, do more than just limit your vision. Its density makes it difficult to fly, more or less grounding any planes in the sky. That's not to say that you won't be able to learn to compensate, however – really skilled players who know the map could try taking to the skies and use their low visibility as a tactic.

Weather impacts just about everything in the game. Raindrops are visible on the weapons, birds go away when the wind picks up, the audio changes during a sandstorm. Like so much else in Battlefield 1, we wanted to make sure weather makes the player immersed with the world, both visually and thematically. The western front has more heavy rain, and we make sure the fog in the trench wars has more density, and feels close to the ground. Up in the Alps in the Italian campaign, there’s a sense of low fog in the valley, and if you move up to the mountain tops you get rid of the fog. You can even see the fog below you.

Dynamic weather gives flavor to specific matches, creating unforgettable moments that feel more unique - more personal. Even after multiple matches, you will encounter a combination of weather, location and gameplay you've never experienced before, with a new dimension to your Battlefield moments.

You'll be able to see a small slice of this when the Open Beta rolls out on August 31,
 

RatherUnique

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That Sinai map looks way more interesting that the map everyone was playing a few weeks ago. :ehh:

Will also be refreshing to see no Lock On Weapons, FLIR, and other scrubby shyt like that. Was playing some BF4 Hardcore last night and it's literally a swamp of DMR/Sniper FLIR scrubs :scust:
 

RatherUnique

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These hero pick ups are complete fukkin nonsense :stopitslime:

Very high health.
Which also regenerates.
Plus spawning unlimited flamethrower fuel and 1000 rounds in the heavy machine gun. :snoop: Jesus christ can't believe they added this bullshyt.

The fact you can one arm vault walls a few feet higher than your head is also a terrible decision. Can't use walls tactically if a scrub player can just do a 10 ft vault over it to you. :dahell:
 

HNIC973

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These hero pick ups are complete fukkin nonsense :stopitslime:

Very high health.
Which also regenerates.
Plus spawning unlimited flamethrower fuel and 1000 rounds in the heavy machine gun. :snoop: Jesus christ can't believe they added this bullshyt.

The fact you can one arm vault walls a few feet higher than your head is also a terrible decision. Can't use walls tactically if a scrub player can just do a 10 ft vault over it to you. :dahell:
Long as isn't dumb like Battlefront the pickups are fine.Flamethrower&machine gun have limited range(only hip fire the lmg). Levelcap said a well placed grenade kills them damn near instantly. Plus I think they said on the live stream the pickups have 3-5 min respawn time after death calm down breh
 

RatherUnique

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Long as isn't dumb like Battlefront the pickups are fine.Flamethrower&machine gun have limited range(only hip fire the lmg). Levelcap said a well placed grenade kills them damn near instantly. Plus I think they said on the live stream the pickups have 3-5 min respawn time after death calm down breh
The M60-ULT pick up on Operation Outbreak is Hip Fire only but it's still pretty easy to use at medium range. I shot a passenger out a heli with it literally just yesterday. Hip Fire only pick up HMG in BF games are usually much more accurate than regular weapons.

But i seen footage of the flamethrower dude just running around in the open getting shot and each bullet is doing less than 5 damage.

Don't defend this shyt breh. It's a garbage Battlefront addition to the game.
 

HNIC973

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Agreed. Im no fan of hero pickups especially in a game like this.
I agree to long as it a counter for the shyt IDC really gas grenades counter lmg wielder frags I assume the flamethrower.Long as you can counter&its a long respawn time:ehh:.Battlefront was whole different level with the hero shyt like any scrub can pick it up &go to the top of scoreboard cuz of how ridiculously powerful that shyt is. Seems like the complaints is still how powerful the armor is in the game:yeshrug:.
 

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I was half asleep but Level Cap had a video this morning going off on how conquest works now. Can someone give me a summary?
 

HNIC973

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I was half asleep but Level Cap had a video this morning going off on how conquest works now. Can someone give me a summary?

Basically saying the amount of points you get is too much thinks the system will get exploited strategy will become limited ect.. Dice already heard his&Xfactor complaints
 

ItWasWritten

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Y'all complain too much lol

It'll be 63 other people to worry about on land, in tanks, in air ...

Y'all worrying about 1 dude in the middle of the map with a pick up package :russ:

As always, the better players will adapt and the weak ones will fall by the wayside.
 
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