What's crazy is that I read this comment after watching the video:
Ralph Pollard 11 months ago
Saturn actually had real 2D hardware which did wonders for ports since the way it did things was exactly like how stuff like the Neo Geo and CPS2 worked as a raster based system. The stock system also had more RAM in a couple areas too, and ADX CRI was a godsend for Audio manipulation, particularly with music. The only thing the Saturn didn’t do was 2D sprites, those were textured quads. The PS1 (and virtually EVERY system after it) has no actual 2D hardware. ALL games unless emulated, had to use the 3D GPU to recreate the entire game from the ground up, using textured polygons for sprites and background. All of which were limited by the GPU’s fillrate and RAM. And the PS1 didn’t have a lot of either. Modern systems Dreamcast and on had more than enough RAM and GPU to be able to recreate ANYTHING those old raster based systems could do back then and then some.
After reading it, it made so much sense why so many arcade ports of game came to be so great on the console. The funny thing is that even though mention it wasn't until PS2 where Sony could start getting proper arcade ports of classics, they STILL came out like garbage. Prime examples of that are PS2 version MVC2 (scaled down and sounded like garbage) and CvS2 (this version had built in input delay)
I wish I got MVC origins when it came out I was sick when they lost the license for Marvel and removed them off PSN before I even had a chance to get them
Fred