The Last of Us Part II | PS4 | June 19th (NO OPEN SPOILERS)

Justise M

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Gonna be hard to take some of the scenes seriously, i got Ellie wearing this goofy ass space suit:mjlol:

Dina asked me when's the last time I washed my outfit, while I'm wearing a space suit. I had a good laugh.

But had change her cause like you said I couldn't take the game seriously like that lol
 

Jimmy ValenTime

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i hate both the acting and the writing in part 2 but love the level design and the combat

i drop 12 hours on no return the last three day....

this could been two player co-op even if it was just against the computer


I would paid 20 + to have the ability to play at the firefly hospital and Bill town full of traps ..

the ability to play with Bill and Tess and have the fight with David and the gym bloater as a boss battle :yeshrug:
 

levitate

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If Part 3 doesn’t have any online component then I’m not copping

:yeshrug:

I don’t even fukk with online modes like that but an online version of No Return would have been fun as fukk and a success layup.

Huge missed opportunity.
 

Fctftl

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Yeah ND could've had one of the GOAT MP titles with this excellent gameplay for the online.
It aint like the maps aint big enough. That houses map is perfect deathmatch.

Im crossing my fingers No Return gets an update for co op at least. Hunted mode can be Last of Us 2s Horde mode from Gears:ohlawd:
 

HiiiPower

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3rd time lucky with the daily grounded run. Had to run it and completed it with lev of all people lol
 

Avisible Man

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I drop 12 hours on no return the last three day....

this could been two player co-op even if it was just against the computer


I would paid 20 + to have the ability to play at the firefly hospital and Bill town full of traps ..

the ability to play with Bill and Tess and have the fight with David and the gym bloater as a boss battle :yeshrug:

☝🏿 I've only played a couple of encounters so far but this pales in comparison to Returnal: Ascension and GOW: Valhalla. At least, in terms of narrative through line, which I feel would greatly benefit No Return. Returnal's DLC has the first person story sequences, many scout logs, new dialogue from Selene, 20 xenoglyphs and multiple xeno-archives. Valhalla has all new dialogue from Kratos and Minor, new cutscenes, new dialogue and interactions with the Valkyries, etc. It's not the case with No Return.

You mention what could have been, and I agree. You know what else could've been, why not have different storylines for each character? Jesse in shows up on the base game outta nowhere to help Ellie. Why not have his run fighting from Jackson to reach Ellie? The same thing with Tommy. How about playing as Joel with Tommy doing runs and having to check in at safe houses? How bout having a cut scene with Maria giving your character orders to go a a run to retrieve some specific supplies that Jackson needs that someone else scouted and now you need to get it?

They could've had you play as Joel with Tess going on smuggle runs in Boston. You have to complete a job for Robert. They have the assets from Last of Us Part 1. And why can't we travel from location to location? You chart your course from the safe house which is good. But why are you returned back to the safe house? Why don't you have control? We should be able to travel with Shimmer, the horse to the next location to keep the rhythm of the game flowing instead of this endless affluvium of loading screens.
 

HiiiPower

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☝🏿 I've only played a couple of encounters so far but this pales in comparison to Returnal: Ascension and GOW: Valhalla. At least, in terms of narrative through line, which I feel would greatly benefit No Return. Returnal's DLC has the first person story sequences, many scout logs, new dialogue from Selene, 20 xenoglyphs and multiple xeno-archives. Valhalla has all new dialogue from Kratos and Minor, new cutscenes, new dialogue and interactions with the Valkyries, etc. It's not the case with No Return.

You mention what could have been, and I agree. You know what else could've been, why not have different storylines for each character? Jesse in shows up on the base game outta nowhere to help Ellie. Why not have his run fighting from Jackson to reach Ellie? The same thing with Tommy. How about playing as Joel with Tommy doing runs and having to check in at safe houses? How bout having a cut scene with Maria giving your character orders to go a a run to retrieve some specific supplies that Jackson needs that someone else scouted and now you need to get it?

They could've had you play as Joel with Tess going on smuggle runs in Boston. You have to complete a job for Robert. They have the assets from Last of Us Part 1. And why can't we travel from location to location? You chart your course from the safe house which is good. But why are you returned back to the safe house? Why don't you have control? We should be able to travel with Shimmer, the horse to the next location to keep the rhythm of the game flowing instead of this endless affluvium of loading screens.
:ehh:
 
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