The COLI Civil War BF1 PS4 THREAD

WHAT DAY SHOULD WE ALL MEET UP

  • SATURDAY DECEMBER 31

    Votes: 7 28.0%
  • SUNDAY NEW YEARS

    Votes: 9 36.0%
  • START 2PM EST 11 PST 9HST

    Votes: 7 28.0%
  • START 3PM EST 12 PST 10 HST

    Votes: 1 4.0%
  • START 4PM EST 1 PST 11 HST

    Votes: 0 0.0%
  • TEST RUN SATURDAY 24 2PM EST 11AM PST 9AM HST

    Votes: 1 4.0%
  • TEST RUN SUNDAY 25 2PM EST 11AM PST 9AM HST

    Votes: 0 0.0%

  • Total voters
    25

88m3

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:blessed:


I'll be on tonight probably

Are there arm patches yet?


Btw I played a game in one of those Friday Night Dice servers last night, I don't think I've ever played against people that good before they had every class mastered it was a 2000 point game. Ya'll do that before?

:wow:
 
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Los!

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:blessed:


I'll be on tonight probably

Are there arm patches yet?


Btw I played a game in one of those Friday Night Dice servers last night, I don't think I've ever played against people that good before they had every class mastered it was a 2000 point game. Ya'll do that before?

:wow:
Friday night Servers I think DICE plays in
 

Los!

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Anybody join the platoon and not seeing [COLI] IN front of your name you gotta go back into app and click you wanna represent lol
 

Los!

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You have to be at least a 80 to be a Lieutenant so far it's @88m3
@Ctech

@Dsiski

:salute:


Level 100 for Colonel though :shaq:
 
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Los!

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bf1-spring-update.jpg


Battlefield 1 Spring Update
BATTLEFIELD™ 1 SPRING UPDATE NOTES

Hello Everyone,

Being a successful Battlefield player is all about playing the objective and working together as a team. With the Spring Update, we want to further push the team aspect of Battlefield and make teamwork an even bigger part of the experience – with the introduction of Platoons as this update’s central feature.

In this update, we are also releasing some much asked for server administration settings – yes, we heard you! More on that below.

We hope you will like the new features, bug fixes, and balance tweaks. See you on the Battlefield.


PLATOONS
large.img.png

Get ready to team up. Today we are introducing the first wave of Platoons features for Battlefield 1. It’s something a lot of you have been asking for, and that we are very happy to finally release. Our focus in this initial release is to add some of the core and most essential Platoons features, such as the Platoon Tag, while building a robust system that we can continue to expand and improve going forward.

Below is an overview of what’s available in this initial release:
Create & Manage - Any player can create a Platoon; you are however limited to one General role, the highest rank and the rank a Platoon creator starts with, at any one time. When creating a Platoon, you can add the following info:

Name - This is required and must be 3-24 characters. Names are not exclusive.

Tag - This is required and consists of 1-4 alpha-numerical characters. Tags are not exclusive.

Description - This is optional and can be up to 256 characters long. Use this to describe your Platoon however you see fit.

Emblem - You can choose an emblem for the Platoon from your own personal Emblem gallery. The emblem is then “copied” to the Platoon, meaning that if you later update your own emblem, it’s not automatically reflected in the Platoon emblem.

Access Type - This selection defines how other players can and cannot join your Platoon:

  • Open - Anyone can join the Platoon instantly.
  • Apply-to-Join - Anyone can apply; Platoon members with permissions can accept or reject applications.
  • Closed - No one can join the Platoon while in this state.


It’s always possible to change any of these values or settings at any time, as long as the Platoon member has permission to modify it.

General - This is the highest Platoon rank and there can only be one General in the Platoon at any one time. The creator will initially get this rank, but can transfer it to someone else (which must be done if you want to leave the Platoon). The General has access to everything, including the option to change name, tag, and even disband the Platoon.

Colonel - Colonel is the second-highest rank and has access to most Platoon management tools, such as editing the description, emblem, and the access type. This means they can step in for the General most of the time.

Lieutenant - The Lieutenant is the lowest level rank with management permissions. Mainly their ability is to accept or reject Platoon applications, if the Platoon is set to “Apply-to-Join”, as well as link their Rented Servers to the Platoon.

Private - Private is the initial rank any new member gets in the Platoon. This rank doesn’t give you access to anything, besides the fact that you are now a member of the Platoon and can represent it and join other members playing. As a rule of thumb, you can always promote someone else to one rank lower than your own, and demote or kick members that are one rank or lower than your own. Rank permissions also always stack, so if you’re promoted you can know for certain that you have the same access as before – and more.

Find & Join - Platoons is all about playing together. In the “Find Platoon” section, you will sometimes get a list of recommended Platoons to join, which is currently based on other Platoons that your friends are representing. Once you’ve found a Platoon, its access type will determine how easy it is for you to join. Maybe you can simply join it right away, or you must apply. If you’re unlucky it’s closed, and that’s that.

Representing and Playing with Your Platoon - For many players, representing your Platoon is what it’s all about and we have tried to make this process easy, smooth, and awesome with the new system. First, you can always only represent one Platoon at any given time, and you can also choose not to represent any. You will retain your membership and rank in the Platoon; it’s basically just something you toggle. When you represent a Platoon, its tag will automatically be displayed in front of your name and its emblem will automatically be displayed wherever your emblem is usually displayed. This essentially “overrides” your equipped emblem; when you represent a Platoon, we want you to really represent it.

Besides having the tag and emblem, if you fill up a squad with other players that represent the same Platoon, the squad will automatically be renamed to the Platoon’s name. Furthermore, if your represented Platoon contributed the most to a Flag Capture (with at least two members present), a pennant carrying your Platoon emblem will be shown on the flag pole. More bragging rights for you.



We currently employ limitations of 100 members per Platoon – if your group is more than 100 people, we suggest you create more Platoons with the same name, tag, emblem and description – and you can at max be a member of 10 Platoons. This includes pending applications; if you are a member of 8 Platoons and have 2 Platoons with pending applications to join, you will not be able to join or apply for any other Platoon unless you leave a Platoon or cancel an application. Increasing these limits are something we will consider going forward.

One of our primary focus areas has also been to more easily facilitate playing together in groups, so we’ve added the ability to always see where your Platoon is playing and join them.


NEW FEATURES
MEDIC REVIVE INTENT
If you’ve ever played as a Medic, dashing through hailstorms of bullets and explosions disregarding your own safety to get to a fallen team mate, only to have them “skip” at the very last second, you know how frustrating it can be.

You can now “spot” the dead player to indicate that you are on your way to them. The player will see your name blinking in the death screen and show as “incoming medic”. The medic will also shout that he is coming.

If they decide to skip anyway, they didn’t deserve to be saved in the first place.


NEW FEATURES
SERVER ADMINISTRATION
This is one of the areas where we are getting a lot of feedback, so it feels great to be able to finally release some new features to the community:

  • Server admins can now add other players to a list to give them admin rights to the server.
  • A server can now be set to need lower numbers before pre-round ends (from 20 to 6).
  • We are also adding the ability to use password protected servers.
Just as with the other parts of the game, server administration functionality is something we will continuously improve over time. This is the beginning. Please keep giving us feedback on what to improve next.



NEW CONTENT
WEAPONS
Other feedback from the community is that more weapons are wanted. And we agree! With this update, we’re introducing four new weapon variants – one for each class:


image.img.jpg

HELLRIEGEL 1915 DEFENSIVE
image.img.jpg

SELBSTLADER 1906 SNIPER
image.img.jpg

HUOT AUTOMATIC OPTICAL
image.img.jpg

MARTINI HENRY SNIPER

Complete special weapon assignments to unlock each weapon.


NEW FEATURES
RIBBONS
We brought in the Ribbon system from earlier Battlefield titles with the Winter Update. We’re very happy with how it turned out, so with the Spring Update we’ve decided to expand the system by adding 19 new Ribbons.

The focus with the new Ribbons is to promote teamwork. You will now get Ribbons for performing tasks such as spotting, reviving, resupplying, repairing, healing, and more.


NEW FEATURES
DOG TAGS
There are five more Dog Tags to get with this update:

  • Battlefest 2017
  • Answers HQ
  • Sakura & Murata
  • Regimental Stein
  • Play to Give


MAPS & MODES
GENERAL
Frontlines - Fixed issue where combat areas weren't activated during warmup, meaning you could go out of bounds.

Frontlines - Fixed issue where timer would not start. Longest game recorded was over 3.5 hours long.

Fixed issue where combat areas could cause minor visual bug in minimap.

Updated the physical material for rivers and lakes on the terrain. Water explosions should now look correct.

Set small game modes on consoles to be 60 Hz.

Increased width of rain texture to avoid tiling patterns.
 
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Los!

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WEAPONS & GADGETS
GRENADE CHANGES

Added a 0.3 s throw delay to all grenades

Reduced the outer blast radius of the following grenades:

  • Frag/Stick: 6.3 from 7.0
  • Impact/Min/Light ATi: 5.6 from 6.0
  • Increased fuse timings on the following grenades:
  • Mini/Frag/Stick: 1.4 s minimum delay from 1.3 s, 0.85 s fuse from 0.7 s
  • Impact: 1.2 s minimum delay from 1.0 s
  • Incendiary: 1.4 s minimum delay from 1.3 s
  • Rifle Frag: 0.8 s fuse from 0.7 s
Increased lethal grenade resupply timers:

  • Mini: 28s
  • Gas: 35s
  • Light AT: 42s
  • Frag: 49s
  • Impact: 49s
  • Incendiary: 49s
Increased magazine size for smoke grenades from 1 to 2.

Reduced damage of AT Grenades against standard soldiers by 10%.

Increased ammo box resupply rate modifier from 3x to 3.5x for all lethal grenades.

Grenades will no longer resupply unless player is near supply crate or pack.

Grenades should no longer collide with team mates within 10m.

Incoming suppression will halt resupply progress of grenades without an ammo box, and will reduce resupply speed with an ammo box to two thirds its normal value.

Fixed position of rib sight for 12g Auto.

Added folded bayonet when no bayonet is equipped instead of completely removing it for Automatico.

Fixed incorrect 2x zoom level for Bodeo1889.

Tweaked muzzle VFX of Hellriegel.

Fixed spread decrease being too slow for Infantry version of Lebel Model 1886.

Fixed bipod having no influence on recoil and hipfire spread for Sniper version of Lebel Model 1886.

Fixed issue where K Bullet icon would not be visible when using the Lebel.
 
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