No Deathstreaks or Final/Last Stand Perk
Theres no Second Chance; theres no Last Stand, theres no Final Stand. Theres no combination whatsoever of perk or deathstreak that puts the guy in the downed state in multiplayer. Its not in multiplayer there is no perk and there are no deathstreaks.
The infamous Perk and Deathstreak has finally been ousted after five Call of Duty games, with Black Ops II making the first ever main series game to not have Last Stand, Second Chance or whatever you want to call it. I repeat, there is no Last Stand, period.
Zombies, and presumably during any campaign story missions, will still use the ability to be downed but not killed with a weapon in hand. The perk/deathstreak, having received so much criticism since its inclusion in Call of Duty 4, has finally been killed off with Vonderhaar tongue-in-cheek referencing to his decision to keep the perk in Black Ops multiplayer and the constant barrage of messages he gets, by saying please stop yelling at me.
Deathstreaks have been thrown out the window, again, after being re-introduced in Modern Warfare 3 by Infinity Ward despite not making an appearance in the first Black Ops game.
Pointstreak Awards Loop-Around
Let me tell you where this is right now, and its something we are pretty happy with at this point. It does wrap around, but you cant earn more than one of a type.
Like in Modern Warfare 3, rewards gained by playing the objectives or killing gaining points for your streak will not stop after you attain your highest level reward; they will wrap around and reset back to 0. In previous games before Modern Warfare 3, streaks would stop after you managed to get your highest killstreak so it wouldnt reset the streak, it would instead just stop counting actions and never reset until you died. David structured an easy example:
Lets say you took UAV and Counter UAV. If you earned the UAV then earned the Counter UAV, youre going to start building again for the UAV [all in one life].
But there is a catch. And, again, like in Modern Warfare 3 the streaks do not stack on top of each other. You could have earned that UAV and youre about to earn another without calling in your first one, but you wont get two to use. If you earn a second UAV, it still only counts as if you only earned one; you will always only have the single reward no matter come many times you earned it so if you want multiple things, call them in before earning them again!
55 Levels = 55 Unlock Tokens; Over 100 Pieces of Unlocks
When you start at level 1, you will start leveling up and you will get to level 4. You will unlock create-a-class and you will have four unlock tokens, one for each level. You will then have a range of things you can spend those unlock tokens on but not everything. So along the way, youve been deciding how to spend those tokens on content thats been level-gated [unlocked at certain levels].
The relatively simple system that is unlocking and acquiring weapons and class items. You get an unlock token for every level you surpass. These tokens can be used to unlock what you saw in the Gamescom footages, from Wildcards to Perks and Pointstreaks to Weapons but all still follow the traditional Call of Duty rank up to unlock before you are able to use a token to get them.
There is more of an incentive to Prestige, because for completionists out there you will not be able to unlock everything without having to Prestige. But David Vonderhaar also mentions, which is still being tinkered, that you can hold onto an unlock through all Prestiges like the Prestige Token system in MW3. He says they are in the process of making sure Prestige feels just as good.
Aggressive/Objective Players Rewarded More; Scoring System Explained
There are definitely events, particularly in objective-based game modes, where you are going to get more score for being on the aggressive side.
Treyarch have emphasised that they want to reward players who play the objective or otherwise are aggressive in game modes more than those who hang back. You will get more points for capping flags in Capture the Flag than killing enemies. Same goes for all other game modes; slayers will still get points per kill, but objective players will get more.
These are the values that we change a lot; weve changed them about three times since we got out of Gamescom already, and were going to keep changing them until were satisfied.
The Scoring system is still being hotly debated, related to how one is awarded with X amount of points. They argue that yes you will still be rewarded a certain amount for killing, but how much? Should the score be the same across all game modes or be different to further emphasise that objectives are more important? Vonderhaar explains that were still working through that.
Custom Emblems Returning and Major Improvements
Theres a lot more granularity and control over the colors. There are a lot more layers you can use. You can cut and copy an image from one layer into any layer in the stream that helps create those illusion-style images that people like to do.
Custom Emblems are set to make a reappearance for all artistic players out there. He also reveals that Treyarch will announce more details at the end of September.