The Gameplay
From what I saw in several demo sections set in a burning, futuristic LA, drones are controllable in combat and will play a large part in the game. Players have a drone-controller on their wrist in the game, and can use it to assign targets and waypoints.
There will be horses, and horseback-riding, during at least one sequence in the 1980's. They even went so far as to bring a horse into the motion capture studio.
At one point in the demo, the player jumped into a futuristic anti-aircraft gun and shot down enemy drones.
Vehicle segments will be back, including one piloting a futuristic VTOL airship. Part of the VTOL mission was mostly on-rails, but the second part involved free-flying and dogfighting with drones.
The Black Ops II story will be branching—it will feature choices and variable outcomes. Wait, what? Yep.
At one point, players had an option to either grab a sniper rifle and cover their squad, or rappel down to join up with them. Presumably that choice leads to a slightly different gameplay experience—this looks like one of the smaller of the choices offered in the game.
A large part of the branching will be due to Strike Force, which is a brand-new game mode featuring tactical, open-ended gameplay in sandbox-style levels.
New Gamemode: Strike Force
http://kotaku.com/5906851/black-ops...s-a-branching-narrative-with-a-tactical-twist
Multiplayer
Multiplayer director David Vonderhaar relayed that the new approach they are taking is "One size does not fit all." That means, he said, that there is no one way to play a Call of Duty game. So, they're pulling back features like create-a-class, killstreaks, and other features and reexamining them, challenging their assumptions of "what cows are sacred."
Multiplayer will take place entirely in the year 2025—there will be no multiplayer missions set in the 80's.
They are taking the E-sports community very seriously. In part, that means that they're focusing on making the game more fun to watch as a spectator. Hopefully that means super cute, colorful uniforms!
Online Director Dan Bunting took us through a tech demo of the upgraded graphics; while lighting upgrades and tech aren't usually the most interesting topics, what they were showing looked great. As they put it, they are aiming for "PC quality graphics running at 60 FPS on a console." The illusion was quite convincing.
We saw two unpopulated multiplayer maps: The first map we saw was a naturalistic map located in a village in Yemen.
The second map was called "Aftermath" and was set in a ruined downtown LA, presumably after the drone-attack that we saw in the demo.