The Call Of Duty: Black Ops 2 Thread

JasonSJackson

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that Kill confirmed with a tactical insertion was gold for racking up points in the last one
 

ExpensiveThrillz

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ur wrong.......in real life nikkas dont take 5 or 6 rounds from a gun and keep going..........

in real life when your teammates die a big skull and bones doesnt appear where they got killed at..........

real life also doesnt come equipped with a overhead map that shows you where shots were just fired from........

how many times you played on hardcore?

and in real life nobody respawns from deaths...and nobody gets scorestreaks or perks to enhance them or their weapons or gameplay...real life doesn't come with a minimap at all....constant or earned

my point is i dont see the big fuss between who plays core or hardcore cuz the only difference is the bullet damage and not having much onscreen indication while u play ....but more realistic? not hardly...whens the last time a mass shootout is happening on a yacht and a airstrike is called in and everything isn't blown to smithereens

i've played hardcore like 3 times total on bo2 ...my first cap the flag game last night but i played a lot on mw3...for clan ops n such...had to play hardcore kc and tdm on fridays ...it was ass then too :p:
 

JasonSJackson

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and in real life nobody respawns from deaths...and nobody gets scorestreaks or perks to enhance them or their weapons or gameplay...real life doesn't come with a minimap at all....constant or earned

my point is i dont see the big fuss between who plays core or hardcore cuz the only difference is the bullet damage and not having much onscreen indication while u play ....but more realistic? not hardly...whens the last time a mass shootout is happening on a yacht and a airstrike is called in and everything isn't blown to smithereens

i've played hardcore like 3 times total on bo2 ...my first cap the flag game last night but i played a lot on mw3...for clan ops n such...had to play hardcore kc and tdm on fridays ...it was ass then too :p:

have fun with the other newbs
 

j7thirty

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I fukked with hardcore free for all helped me get my kill death up and I don't camp(that much) I wanted kill confirmed on hardcore but why they couldn't keep both?
 

The G.O.D II

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Has anyone else experienced even more lag and hit detection markers than usual since the patch? I've been ass all day
 

Black Magisterialness

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upon further review...the SMGs are pretty fair at this point...the MP7 and the Scorpion are far and away the best SMGs now imo.

The ARs are better cuz of the sway reduction...the SCAR is better because of it seeing as how the iron sights on it are prolly the best in the game. Haven't noticed the recoil patch on the FAL, SWAT and SMR...:manny:
 

Tic Tac T O

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upon further review...the SMGs are pretty fair at this point...the MP7 and the Scorpion are far and away the best SMGs now imo.

The ARs are better cuz of the sway reduction...the SCAR is better because of it seeing as how the iron sights on it are prolly the best in the game. Haven't noticed the recoil patch on the FAL, SWAT and SMR...:manny:

It's with select fire on. I personally don't even like select fire on the Swat. It's fine on the FAL but its not really needed. Patch ain't out on the Xbox yet afaik
 

JAY?

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I'm almost to my 3rd prestige
I'm at a .95 kdr
Mostly because I play for the objective and don't camp
I think I'm finally turning the curve
Just went 30-15 in FFA
Then 30-3 with only 3 kills from scorestreaks (hunter killer)
 

JAY?

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How can I put my shyt up on YouTube?
I'm not saying it's the best but I want to show somebody
 

detroitwalt

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Who is blingdibiase? I seen u in a couple matches. That cantstopCartoon cat was too much. Had to take a break
 

HomieSoprano

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Looks like the patch is now live for Xbox

The update notes in full:

New Features & Feature Improvements

Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to "View Playercard" from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

Fixed a rare hang ("Awaiting Textures") upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge "Wet Work" will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the "Synchronized Attack" challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant."
Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
"Drop Shot" medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.

Scorestreaks

UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay

Equipment/Grenades

Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs

All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly

Assault Rifles

All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles

All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.

Shotguns

R870: reduced one-hit kill range by 45 inches.

Pistols

B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1


Read more: 'Black Ops 2' gameplay patch hitting PS3, Xbox 360 this weekend - Gaming News - Digital Spy
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