The Blood of Dawnwalker (Rebel Wolves, Frm. Witcher 3 Devs.) | PS5, Xbox Series X|S, PC | Gameplay Reveal, Summer 2025

Gizmo_Duck

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a blurred image of a person standing in front of a shelf with jars on it


January 13th


Im still excited for the game though
 

Blackfyre

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The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser

You play as Coen, a young man turned into a #Dawnwalker, forever treading the line between the world of day and the realm of night. Use your skills and combine vampiric strength with human resolve as you take on a quest to save the ones you love. Face your foes – be they human, monster, or the ticking clock itself. But remember – the real evil may bask in the sun's light, and the most loyal of allies could lurk under the cover of night.
 
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Reptile

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That last mf'er who made that nikka explode look some shyt out of a supernatural horror movie. I fukk with it
 

Gizmo_Duck

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The Blood of Dawnwalker | Details





  • New single player third-person fantasy action RPG
  • Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025
  • Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz
  • Focused on "narrative sandbox", no two playthroughs will be identical
  • Takes place in 'Vale Sangora' in 14th century medieval Europe
  • The setting has been ravaged by plague, famine and social disorder
  • Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more
  • The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords
  • Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset
  • You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night
  • You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc
  • You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource
  • You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them
  • Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough
  • If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game
  • Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open
  • Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure
  • The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc
  • Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc

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Hopeofmypeople

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Not feeling this timed bullshyt, I generally like to take my time with games like this. I guess the story is based in a confined locale.
 
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