Sunset Overdrive | XB1/PC | Out Now

Loose

Retired Legend
Joined
Apr 30, 2012
Messages
43,315
Reputation
2,106
Daps
126,168
I don't see you denying it here doe :sas1:
LOL nah i never bad mouthed R&C(like the series) resistance on the older hand was such a shytty product outside of 3 which was underrated.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
68,510
Reputation
3,654
Daps
107,275
Reppin
Tha Land
1.jpg

3.jpg


5.jpg


Sunset Overdrive turns the post-apocalypse into an energy drink-fueled party | Polygon

What if the video game apocalypse — typically the well-worn, grim near-future overrun by irradiated zombies where survivors scrape out a hellish existence — was actually the best party you've ever been to?

That's the premise of Sunset Overdrive, the Xbox One-exclusive action game that drops players into what developer Insomniac Games calls the "rock and roll end times" or, more trademark-worthy, the "awesomepocalypse."

Sunset Overdrive takes place in the fictional American town of Sunset City, the Anytown, U.S.A. metropolis that serves as host to a city-wide party. The occasion is the launch of OverCharge Delirium XT, a new energy drink from megacorporation FizzCo. The consumption of the new drink goes immediately and incredibly wrong, turning revelers into mutated freaks: The OD, the Overcharge drinkers.

That's where you come in, evolving from lowly clean up worker to bad-ass savior of Sunset City.

"When we got off of Resistance 3, which is a very dark, dystopian world, but right for that game, we said, 'Let's do something fun,'" said lead writer John Paquette. "We decided to take the trope of what most post-apocalyptic stories are and turn it on its head. Most post apocalyptic stories, you've got the dystopia, you've got people struggling to survive, trying to do anything they can to find humanity. So we said, 'OK, let's create a character whose life is shytty in the modern world. And when the apocalypse comes, it's like a dream come true.'"

Your role, as hero having the time of his or her life, is to make your way beyond the containment walls of the city and escape the energy drink-mutated hordes. Along the way, you'll battle OD of all shapes, sizes and mutations —including a part-human, part-leafblower creature — and bizarre bosses, like a menacing balloon mascot named Fizzie, and band together with other survivors.

"IT'S THE GAME WE'VE BEEN MEANING TO MAKE FOR 20 YEARS"

Sunset Overdrive is Insomniac's first truly open-world game. It's a kinetic, fast-moving shooter paired with acrobatic traversal inspired by games like Prince of Persia, Jet Set Radio and Tony Hawk's Pro Skater. It's packed with the qualities Insomniac excels at: quirky animated characters, strange weapons and bright colors — and the occasional colorful innuendo.

"This is Insomniac being Insomniac," said president and CEO Ted Price at Sunset Overdrive's unveiling. "This is the kind of game that we've all dreamed of developing for a long time."

"It's the game we've been meaning to make for 20 years," producer Bryan Intihar said. "From a style standpoint, the look the colors, it's what we're good at. We're good at stylized games and I think that's what you're going to see from us going forward."



As the hero, a customizable character, you'll get access to an array of unusual weapons, DIY-guns and bombs. There's the High Fidelity, a gun that launches vinyl records at high speed; the Roman Candle, a revolver that sprays fireworks; Captain Ahab, a harpoon gun that also squirts pools of alluring Overcharge energy drink; and the TNT Teddy, a launcher that deploys teddy bears wearing dynamite vests. There's a substantial arsenal, most of which are cobbled together from everyday items (fire extinguishers, air conditioners, toy helicopters, power drills, etc.) for deadly effect.

Sunset Overdrive is the brainchild of creative director Marcus Smith and game director Drew Murray. The two previously worked on the far more serious Resistance series, and combined their shared love of punk rock, pop culture and older Insomniac Games, like Spyro and Ratchet and Clank, into the weird soup that is Sunset Overdrive.

"THIS IS KIND OF LIKE THE GAME FOR ADULTS WHO GREW UP ON INSOMNIAC GAMES, BECAUSE THAT'S WHO WE ARE"

Sunset Overdrive marries "what Drew and I loved about Insomniac since we both came here as fans, basically," Smith said. "We wanted to make a world that has this irreverent sense of humor, has crazy weapons, all the elements that make Insomniac games great.

"We've said from day one this is kind of like the game for adults who grew up on Insomniac games, because that's who we are."

Smith and Murray wanted to explore what "fun in the end times" would be like, they said. They wanted to make a game that was about movement, action and style, not hiding behind cover or complicated traversal mechanics. Jumping, running, clambering and grinding through Sunset City is speedy and fluid.

There are few restrictions on movement in Sunset Overdrive. Your character can wall-run endlessly, even (impossibly) around corners. You can jump-bounce off the roofs of cars, off patio furniture umbrellas, off ventilation units. Physics be damned. Don't worry about falling to your death as you leap around the towers and buildings of Sunset City; you'll simply slip through a portal mid-plummet and be teleported back to safety.

If your character does die, you'll almost instantly respawn with an amusing animation, rising from the concrete in a golden sarcophagus or transported in by flying saucer. Why? How? Who cares, basically. Dying, like everything else in Sunset City, is lighthearted fun, and doesn't warrant explanation.

That freedom from justification is one of Sunset Overdrive's overarching game design mantras: "Fun trumps realism."

"That makes our job so much easier," Murray said. "We don't care if it makes sense. If it's cool and weird or unique, but it's awesome, just do it."

Sunset_Overdrive_forall_Nighttime.jpg
 
Top