Splinter Cell remake announced

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
74,165
Reputation
5,467
Daps
157,529
Reppin
Duckburg, NY


How are you approaching Splinter Cell as a remake? What makes it a remake and not a remaster?

Matt West: To me, a remake takes what you’d do in a remaster and goes a little bit further with it. The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. The gaming public now has an even more refined palate. So, I think it kind of has to be a remake as opposed to a remaster. Although we're still in the very earliest stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity. So, as we're building it from the ground up, we're going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world. How do we make sure that new fans are able to pick up the controller and dive right in, and fall in love with the game and the world right from the get-go?

How are you approaching Splinter Cell as a remake? What makes it a remake and not a remaster?

Matt West: To me, a remake takes what you’d do in a remaster and goes a little bit further with it. The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. The gaming public now has an even more refined palate. So, I think it kind of has to be a remake as opposed to a remaster. Although we're still in the very earliest stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity. So, as we're building it from the ground up, we're going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world. How do we make sure that new fans are able to pick up the controller and dive right in, and fall in love with the game and the world right from the get-go?
 
Last edited:

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
74,165
Reputation
5,467
Daps
157,529
Reppin
Duckburg, NY
Unreal 5 or snowdrop?

Splinter Cell is being remade in the Snowdrop engine; what does it enable you to do that wouldn't have been possible 19 years ago, or that wouldn’t be possible with other engines even now?

PH: Snowdrop is a proven modern AAA engine. It empowers content creators and programmers alike to try things quickly, see what works, and ultimately find success. I think that's one of its major advantages, allowing us to quickly find the modern equivalent of that core Splinter gameplay. Some other AAA engines out there do not afford this type of iteration speed, necessarily, and so this is really what gives Snowdropan edge when bringing Splinter Cell up to speed on a modern engine.
 

kevm3

follower of Jesus
Supporter
Joined
May 2, 2012
Messages
16,301
Reputation
5,571
Daps
83,590
Dont know if I trust them with this. Gameplay has actually regressed from the height of the series, which I feel is Chaos Theory. They've been making it more action oriented and simplified. If they end up doing this in the remake, no thanks.
 

ORDER_66

Demon Time coming 2024
Bushed
Joined
Feb 2, 2014
Messages
146,916
Reputation
15,774
Daps
585,880
Reppin
Queens,NY
in.gif
 
Top