The Combat
Along with swinging through the city, we also got a chance to get into scuffles with assorted enemies. The combat is fast, aerial, and does not rely on extensive combos. Instead, it’s about managing the group around you, jumping between enemies, and dodging attacks with the aid of spider-sense. You build up a power meter to pull off finishers similar to the way you do in the Batman: Arkham games, and you can also work gadgets into the combat (which we will detail more in an online feature soon). Much like the web-swinging, there is an undeniable rhythm to fighting and it feels great. Spider-Man is an acrobat, and that aspect of his heroism feels properly integrated into his need to punch faces.
Spider-Man's animation is worth calling out specifically when it comes to combat. He moves with incredible speed and balletic grace and when you do pull off finishers, the camera moves in to show off slowed-down close-ups of what is happening. This isn't uncommon – slowing down the action to give players a better look – but I was particularly impressed with it in Spider-Man. Seeing the movements of his individual fingers as he pushed an enemy down to the ground in mid-air really gave a sense that nothing Spider-Man does with his body while in combat isn't a well thought-out maneuver.
Holding down the punch button launches enemies into the air, and throwing out webs to pull off swinging kicks is useful and encouraged. I was also impressed with the amount of environmental hazards integrated into every scenario. The most common one was grabbing an item (a barrel, a vent cover, a wooden pallet, etc.) with your webs and swinging it around your head to smash it into a single enemy. You could also pull of a similar maneuver with grenades to send them flying back where they came from.
Spider-Man can also thrown out web shots to keep enemies in place, or web-zip over to them to close the gap. The latter move quickly became a favorite as I used it to keep the fight moving from enemy to enemy, and a way to get out of danger. If my spider-sense started tingling (denoted by an icon appearing around Spider-Man's head) I would use the zip to get out of the way of the danger and bring the fight to a new enemy. Staying mobile is key, and I had no problem keeping Spider-Man on his toes in every battle.