These games play better on Xbox. The load times aren’t how a game plays.
control ultimate
Remedy itself has already revealed the full specifications of the new versions, which essentially boils down to this: PlayStation 5 and Xbox Series X run at a native 1440p resolution (with no dynamic resolution scaling) with a temporal upscale to 2160p output. Graphics and performance modes are essentially a toggle for ray tracing support, which adds RT reflections on opaque and glass surfaces. RT locks users to 30fps gaming, while disabling it removes the frame-rate cap, with performance only limited by 60Hz v-sync.
Without giving too much away, it's clear that Control in RT graphics mode has a significant amount of headroom beyond 30fps (but nowhere near 60 for the most part, it's worth stressing), the upshot being that in standard gameplay, both Xbox Series X and PlayStation 5 lock to their target frame-rate of 30. The only outlier here is the introduction of improper frame-pacing in very rare scenarios, but otherwise it's nearly faultless. In terms of quality settings and visual features, Series X and PlayStation 5 look like a complete match - with just a small difference in gamma levels.
Beyond this, Series X exhibits some stutter not seen on PS5 - regardless of it being set to graphics or performance modes. It crops up with the arrival of UI elements on screen and in standard traversal, and can be distracting. Our understanding is that Remedy is looking to address this in a future patch, but it's the only blemish in what is otherwise a very polished 30fps experience with some beautiful RT work.
The performance mode meanwhile aims to run Control flat-out at 60 frames per second. By and large, it's an excellent experience regardless of which system you play on, and in terms of sheer playability, it's the best way to enjoy the game. It's also at this point that we can factor in Xbox Series S. It lacks the 30fps RT mode and targets performance only, delivering a 60fps experience at native 900p, with a temporal upscale to 1080p.
Assassins Creed Valhalla
Differences in game's visual make-up essentially disappear completely once we move onto PlayStation 5 and Xbox Series X, where Ubisoft aims for total platform parity and basically delivers that. After a range of tests, there's simply nothing to separate the two in terms of what the game is rendering: level of detail transitions in character quality, tessellation distance and trees and terrain are identical, while shadow resolution is similarly the same. We couldn't find any differences at all in fully matched scenarios and any variations that may have been reported may well be down to the time of day system, which sees lighting adjust dramatically according to the sun's position in the sky (or indeed its absence at night time).
PS5 has 15% performance advantage at worst scenarios on XSX:
So, similar to our first Series X vs PS5 platform comparison, we're looking at feature parity - but again, performance is where there is a difference. With Devil May Cry 5, Xbox Series X enjoyed a small lead in most rendering modes, falling short against PS5 in 120Hz gaming. With AC Valhalla, there's only one mode and 60fps is the target. While there are problems on both systems, Xbox Series X obviously fares worse. To put things into context, Valhalla targets 60 frames per second, but when the engine is under heavy load and can't render a new frame within the 16.7ms target, it'll present the new frame when it's good and ready, while your screen is updating. This causes screen tearing. Both systems can have issues here, especially in cutscenes, and sometimes in gameplay. However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios.
DevilMay Cry SE
Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is
significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.
In case you don’t believe anything I’m posting here are the articles
Why is the PS5 outperforming the ‘world’s most powerful console’?
The PS5 is outperforming the Xbox Series X in several cross-platform games
PS5 Performance Yields Outperforming and Matching Xbox Series X with Multiplatform Games.
Also, the proof has been posted in multiple threads here, with xbots crying about “tools” for since release. If there is any game on the series x that greatly outperforms the 5 outside of avengers and hitman id like to see it. Xbots are already trying to rewrite history
there’s no power gap here