Sony acquires Jade Raymond’s Haven Studios

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Jade Raymond and Hermen Hulst on why Sony is buying Haven Studios

"This [acquisition] is what I would have ultimately hoped for in my dreams. You talked a bit about a dating period and then getting married, but we did have a year of dating, where we worked really closely with Connie [Booth, SVP and head of internal production] and Hermen, and all the teams at Sony. We got to see what they have to offer and how they work. The [Haven] team continues to feel like this is the best experience that we've had in our careers. It's been amazingly collaborative, with so many talented people to work with and inspiring studios to exchange ideas with. The team felt like we could really make the best quality game if we were part of the PlayStation family.

For Haven, Raymond says that Sony has lived up to its reputation of giving developers "the latitude to make the games we are dreaming of making."

"It is this reputation of really supporting creative teams and their vision, and the understanding of the development process and what it takes to get to that quality that we're trying to achieve.
"And of course we're excited about the PS5. The idea of making an exclusive PS5 game... we have a lot of PlayStation fans on the team, and it was a big draw factor to be amongst those first-party studios."
She adds: "PlayStation has its own unique secret sauce to getting to those amazing games. It's not by chance that you see so many 90+ blockbusters [from Sony]. It's because they do something a little differently, and that's been the thing that we've experienced over the last year."
 

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30% google stadia, 70% ubisoft Montreal

Based on LinkedIn data, the studio currently employs 67 staff, and 33% of them (22) previously worked at Stadia.

More significantly, 70% of Haven employees (47) previously worked at Ubisoft Montreal, many of them veterans with a wealth of experience on the Assassin’s Creed, Far Cry, Rainbow Six, Watch Dogs and Splinter Cell franchises, among others.

A number of Haven employees also worked together at EA’s Motive studio, which Raymond headed up from 2015-2018, although the exact number is harder to deduce from online résumés.

Analysis: Who’s working at PlayStation’s new studio Haven? | VGC

It seems noteworthy that a lot of people seem to like working for her. They’ve been on the same team since 2015 at EA when they started Motive studio who are now making Dead Space remake.
 
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