Sifu (Absolver Creators) -arenas update out on everything-

Khalil's_Black_Excellence

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I know the casuals are liable to have such bytch fits over it, but the way they've made the game difficult with the death counter is actually a very clever, dynamic difficulty setting, which unlike most difficulty settings, is more so to make it harder on you the worse you play. Teach these muhfukkas how to git gud or die trying, I say.
 

Grand Conde

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michael-jordan-yeah.gif

Informative, thank you. :unimpressed:
 

old pig

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Should I be unlocking things at death? I've just focused on beating the first level without dying, because I can barely make it through level 2. Need to crowd control better

yes yes yes yes yes yes yes…a lot of them make a huge difference when fighting…the best unlocks for me have been the pressure points, the backhanded fist and the ability to use the environment to kick shyt at ppl…it actually makes repeating the levels worthwhile and you’ll see some improvement…there were areas where I’d die 3-4x I can now make it thru w/o getting touched thanks to permanently unlocking perks and the practice that comes with going thru these levels over and over to accrue the XP/points that unlock them
 

kdslittlebro

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I got a shortcut and a code, then I got straight up lost in the Museum :mjlol: the ease that I’m getting through all I am on Museum tho as an old ass man….. Yea they are demonic for how they designed Club :pachaha:
 

42 Monks

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Yeah, same. Museum level had me throwing my weapons a tad before breaking as just another tactical element to get the drop on mo-foes.
there's that one room in the museum where you can throw about 2 dozen of those art canisters. at 66 years old i had no problems letting them all fly :flabbynsick:

the coli breh guarding that keycard at the end still folded me tho :mjlol:
 

42 Monks

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yes yes yes yes yes yes yes…a lot of them make a huge difference when fighting…the best unlocks for me have been the pressure points, the backhanded fist and the ability to use the environment to kick shyt at ppl…it actually makes repeating the levels worthwhile and you’ll see some improvement…there were areas where I’d die 3-4x I can now make it thru w/o getting touched thanks to permanently unlocking perks and the practice that comes with going thru these levels over and over to accrue the XP/points that unlock them
yeah some enemies look the same but in certain rooms or encounters I swear they only use specific movesets and not their whole bag

could be wrong there, but some enemies straight up built different despite looking like a certain type
 

old pig

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yeah some enemies look the same but in certain rooms or encounters I swear they only use specific movesets and not their whole bag

could be wrong there, but some enemies straight up built different despite looking like a certain type

I hate the ones that get that glow/2nd surge of health…and the shyt be random too lol
 

homiedontplaydat

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Decided to spend some time in the training room tonight to get my weight up before heading to the club again

vegeta-training.gif


The timing for parrying is earlier than I thought it was, im having more success with the sparring partner timing it slightly before my reflexes want to. That and watching for that white flash of light that comes up.

Making progress mastering the leg sweep
 

42 Monks

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I hate the ones that get that glow/2nd surge of health…and the shyt be random too lol
that shyt only activates when you try to put that finisher on someone. if you're on your last leg and you're just trying to get through rooms to a checkpoint or something and aren't worried about your score - then just knock people out clean.

also, its not a particular enemy always. like if there's 6 people in the room, and one always activates - you can't bet on it always being the same one to activate

but yeah.... someone can tell me if they noticed the same thing. but with the staff users and some of the lunging types of enemies - i don't think always use their entire moveset when you fight them.
 

old pig

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when choosing the levels it shows that level 1 has 17 items to find not including the keys…I found 16…has anyone found all 17?

maybe the last item is in that locked room right before the boss
 
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