Should the next consoles be modular similar to PC?

Ezekiel 25:17

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People will say just buy a PC, but that negates the entire point seeing as they aren't nowhere as simple as console.

Release a base console for $450. Release optional hardware GPU/CPU/Ram/Mother board that's plug and play. This will keep everybody happy in regards to a simple cheap console and having the easy option to upgrade and there would be no reason to release a Pro variant.
 

Ty Daniels

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It's a nice idea in conception, but will make development harder for game devs (longer development times).

Having a non-modular hardware makes, it easier for devs to predict game performance.

Start adding the ability for users to change Ram, GPUs etc... That throws a wild-card into the process.
 

Diunx

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:ehh:Just buy a pc
Yep, between the firmware and game updates, different modes, different resolutions etc. Add putting the fukking thing together and what would be the difference with PCs.

Its not gonna happen but I wish they would just focus on performsnce, like ps6 would just be powerfull enough to run today's titles in 4k 60fps with RT.

Developers can keep using the same engines and assets in case of sequels, console makers would lose less money etc.
 

Ezekiel 25:17

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It's a nice idea in conception, but will make development harder for game devs (longer development times).

Having a non-modular hardware makes, it easier for devs to predict game performance.

Start adding the ability for users to change Ram, GPUs etc... That throws a wild-card into the process.


I'm not talking about any random piece of hardware. It would have to be Sony/Microsoft/Nintendo verified. Just like when we were given info on what SSDs to buy.

I don't think going out and buying a 4090 is a good idea because it's too random.
 

Ezekiel 25:17

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:ehh:Just buy a pc




PC is not simple like console. You constantly have to tweak settings, set up the gaming controller, etc.

If you Sony said you can buy any of these 3 verified GPUs for an upgrade, it would work. There's really no difference between the PS5 and the PS5 Pro in regards to just some hardware switched out. That's all they did.
 

Ezekiel 25:17

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We were able to buy a SSD that was verified by Sony.:yeshrug:

GPU/CPU/Ram could all work in the same way. Sony verifies the hardware and gives us 3 upgradable tiers. Developers would know ahead of time. From that point, all you gotta do is choose which game settings you want to use, which is what we already do.
 

Ty Daniels

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I'm not talking about any random piece of hardware. It would have to be Sony/Microsoft/Nintendo verified. Just like when we were given info on what SSDs to buy.

I don't think going out and buying a 4090 is a good idea.

I understand what you meant from the original post.

What I saying is this, devs often have to make sacrifices for games due to Cross-gen now.

Even the issue with the performance differences between Series X/S, cause issues for Devs.

The allure of consoles for Game Devs is having preset hardware environments, this allows easier development.

Having modular consoles means that the Series X/S issue will be multiplied across multiple users, and platforms.

Could it work, sure. But it would be easier to just get a PC.
 

Ezekiel 25:17

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I understand what you meant from the original post.

What I saying is this, devs often have to make sacrifices for games due to Cross-gen now.

Even the issue with the performance differences between Series X/S, cause issues for Devs.

The allure of consoles for Game Devs is having preset hardware environments, this allows easier development.

Having modular consoles means that the Series X/S issue will be multiplied across multiple users, and platforms.

Could it work, sure. But it would be easier to just get a PC.


Sacrifices like what? You build for the strongest console, then lower the settings for the lower power consoles. I mean what did they have to change for Spiderman 2 when it went to PC? There's like 10 Sony games on PC now. Then there's 3rd party games like Cyperpunk that released on last gen, current gen, and PC.


3rd party devs may have an issue, 1st party would be on point.
 

Ty Daniels

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Sacrifices like what? You build for the strongest console, then lower the settings for the lower power consoles. I mean what did they have to change for Spiderman 2 when it went to PC? There's like 5 Sony games on PC now. Cyperpunk released on last gen, current gen, and PC.


3rd party devs may have an issue, 1st party would be on point.

It would be the reverse, build for the lowest common denominator (base unaltered/modded consoles), then add additional features to the consoles with more hardware resources.

I'm talking from the standpoint of someone who is a actual programmer, and tinkers with indie game-dev.

The ability to modify the base console granularity, would mean that there would be multiple different variables that devs would have to deal with.

A user could upgrade the GPU, but didn't upgrade the Ram. A specific feature in a game may require both. What happens with there are 2-3 new GPU or Ram options?

It makes the job of the Devs harder, and again the "Allure" of console development to devs, is the "Closed Environment" that consoles provide.
 

Ezekiel 25:17

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It would be the reverse, build for the lowest common denominator (base unaltered/modded consoles), then add additional features to the consoles with more hardware resources.

I'm talking from the standpoint of someone who is a actual programmer, and tinkers with indie game-dev.

The ability to modify the base console granularity, would mean that there would be multiple different variables that devs would have to deal with.

A user could upgrade the GPU, but didn't upgrade the Ram. A specific feature in a game may require both. What happens with there are 2-3 new GPU or Ram options.

It makes the job of the Devs harder, and again the "Allure" of console development to devs, is the "Closed Environment" that consoles provide.


If Sony chose the GPU/CPU/Ram, wouldn't that still keep it simple for the devs? They can already have a tier list of the different builds. Or maybe Sony has a requirement that if you upgrade one, you have to upgrade all 3?

PC players have different builds all day long. Do Sony Devs complain about porting to PC?
 
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