After playing MEA... They should just do the hub worlds of Mass Effect 2 on crack... Lego Skywalker Saga used that hub world design to facilitate having 20+ planets and not be barren wastelands. It was all dense and pure Star Wars homage.
Nobody needs to go around a whole ass planet to find fun... Just make hubs.
the planets in andromeda weren't even bad by themselves. hell, they were actually laid out great and had considerate barriers where they were supposed to be, small conflicts and larger encounters that scaled vertically, etc
the problem was that every single thing on those planets was straight up lame as fukk, a collectathon, or stretched out for the sake of padding content.
my friend brought up how so many of these open worlds and destinations are massive - but dragon's dogma's whole playspace did way more with a fraction of the space. ME1 at least made the vastness fit the theme of exploring fringe planets. in ME:A, you can't even tell if a planet is occupied, visited in the past, or anything until a settlement slaps you in the face