Grand Conde
Superstar
Roguelike huh.
Please be souls-like
Please don't be souls-like
A key gameplay distinction between Saros and Returnal is permanent resources and progression making every death valuable. After every death you will face a changed world, but in Saros you will be able to choose and permanently upgrade your loadout from an evolving set of weapons and suit upgrades to "come back stronger" to overcome the challenges you face on Carcosa.
From PS Blog:
That's a major change. Permanent upgrades will go a long way with a larger audience