RUMOR: XBOX 720/DURANGO REVEAL PUSHED BACK A MONTH?

Prince Akeem

Its not that deep breh....
Joined
May 4, 2012
Messages
11,494
Reputation
1,632
Daps
33,297
what has that sleepy fakkit cerny done:heh:, dude been in the industry for decades and no one can name a thing he did outside of help on the ps4. Phil was responsible for scouting/ gathering majority of sonys first partys and IP development. Without phil PS3 would have never had LBP and Heavyrain. thank him for finding start up devs.

Mark Cerny - Wikipedia, the free encyclopedia

In 2004, he was the recipient of the Lifetime Achievement Award from the International Game Developers Association,[1] and in 2010 he was inducted into the Academy of Interactive Arts & Sciences Hall of Fame.[2]


Significant games

Major Havok (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
dikk Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
Disruptor (1996, PlayStation) — Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (PS4) - Director

On some real shyt bruh, Close your mouth and stop embarrassing yourself.
 

Loose

Retired Legend
Joined
Apr 30, 2012
Messages
45,221
Reputation
2,506
Daps
133,890
Mark Cerny - Wikipedia, the free encyclopedia




Significant games

Major Havok (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
dikk Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
Disruptor (1996, PlayStation) — Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (PS4) - Director

On some real shyt bruh, Close your mouth and stop embarrassing yourself.
I know what games he worked on fakkit, what ongoing series did he create? outside knack the answer is none. PS4 is his biggest accomplishment. I can make a post about the millions of games Don Mattrick worked on and no one will give a fukk. and you shouldn't :heh: you'd think cerny is miyamoto status the way his name is brought up nowadays.
 

King Sun

Big Boss
Supporter
Joined
May 11, 2012
Messages
31,450
Reputation
3,445
Daps
75,755
Reppin
323,904,480,817,614
Mark Cerny - Wikipedia, the free encyclopedia




Significant games

Major Havok (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
dikk Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
Disruptor (1996, PlayStation) — Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (PS4) - Director

On some real shyt bruh, Close your mouth and stop embarrassing yourself.

:pachaha:
 

King Sun

Big Boss
Supporter
Joined
May 11, 2012
Messages
31,450
Reputation
3,445
Daps
75,755
Reppin
323,904,480,817,614
I know what games he worked on fakkit, what ongoing series did he create? outside knack the answer is none. PS4 is his biggest accomplishment. I can make a post about the millions of games Don Mattrick worked on and no one will give a fukk. and you shouldn't :heh: you'd think cerny is miyamoto status the way his name is brought up nowadays.

No you didn't :upsetfavre:. Just admit when you're wrong :ufdup:
 

Loose

Retired Legend
Joined
Apr 30, 2012
Messages
45,221
Reputation
2,506
Daps
133,890

1155_1351265978.gif
 
Top