He stopped lyin...
He stopped lyin...
:wow2: I think that meltdown he had when he realized that the iPhone wasn't the best mobile OS out there changed him forever. The EVO crushed his soulHe stopped lyin...
what has that sleepy fakkit cerny done, dude been in the industry for decades and no one can name a thing he did outside of help on the ps4. Phil was responsible for scouting/ gathering majority of sonys first partys and IP development. Without phil PS3 would have never had LBP and Heavyrain. thank him for finding start up devs.
In 2004, he was the recipient of the Lifetime Achievement Award from the International Game Developers Association,[1] and in 2010 he was inducted into the Academy of Interactive Arts & Sciences Hall of Fame.[2]
I know what games he worked on fakkit, what ongoing series did he create? outside knack the answer is none. PS4 is his biggest accomplishment. I can make a post about the millions of games Don Mattrick worked on and no one will give a fukk. and you shouldn't you'd think cerny is miyamoto status the way his name is brought up nowadays.Mark Cerny - Wikipedia, the free encyclopedia
Significant games
Major Havok (1983, arcade) Programmer, Designer
Marble Madness (1984, arcade) Programmer, Designer
Shooting Gallery (1987, Master System) Programmer, Designer
Missile Defense 3-D (1987, Master System) Programmer, Designer
Shanghai (1988, port to Master System) Programmer
California Games (1989, port to Master System) Programmer
dikk Tracy (1990, Genesis) Programmer, Designer
Kid Chameleon (1991, Genesis) Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) Producer
Crash n Burn (1993, 3DO) Programmer, Designer
Total Eclipse (1994, 3DO) Programmer, Designer
Disruptor (1996, PlayStation) Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) Producer, Designer
Spyro the Dragon (1998, PlayStation) Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) Executive Producer
Crash Bash (2000, PlayStation) Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) Design Consultant
Resistance: Fall of Man (2006, PS3) Design Consultant
Uncharted: Drake's Fortune (2007, PS3) Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) Design Consultant
Resistance 2 (2008, PS3) Designer
God of War III (2010, PS3) Design Consultant
Killzone 3 (2011, PS3) Design Consultant
Knack (PS4) - Director
On some real shyt bruh, Close your mouth and stop embarrassing yourself.
Mark Cerny - Wikipedia, the free encyclopedia
Significant games
Major Havok (1983, arcade) Programmer, Designer
Marble Madness (1984, arcade) Programmer, Designer
Shooting Gallery (1987, Master System) Programmer, Designer
Missile Defense 3-D (1987, Master System) Programmer, Designer
Shanghai (1988, port to Master System) Programmer
California Games (1989, port to Master System) Programmer
dikk Tracy (1990, Genesis) Programmer, Designer
Kid Chameleon (1991, Genesis) Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) Producer
Crash n Burn (1993, 3DO) Programmer, Designer
Total Eclipse (1994, 3DO) Programmer, Designer
Disruptor (1996, PlayStation) Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) Producer, Designer
Spyro the Dragon (1998, PlayStation) Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) Executive Producer
Crash Bash (2000, PlayStation) Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) Design Consultant
Resistance: Fall of Man (2006, PS3) Design Consultant
Uncharted: Drake's Fortune (2007, PS3) Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) Design Consultant
Resistance 2 (2008, PS3) Designer
God of War III (2010, PS3) Design Consultant
Killzone 3 (2011, PS3) Design Consultant
Knack (PS4) - Director
On some real shyt bruh, Close your mouth and stop embarrassing yourself.
I know what games he worked on fakkit, what ongoing series did he create? outside knack the answer is none. PS4 is his biggest accomplishment. I can make a post about the millions of games Don Mattrick worked on and no one will give a fukk. and you shouldn't you'd think cerny is miyamoto status the way his name is brought up nowadays.
No you didn't . Just admit when you're wrong
lol @ @Loose
WE GOING TO ATLANTA