RESIDENT EVIL "REMASTERED EDITION" COMING TO PLAYSTATION 4, XBOX ONE, XBOX360, PS3!!!! :NOAH:

Mr. Somebody

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Considering Capcom is one of the companies selling their soul in the "DLC" craze...I don't know.

Pay attention to you beloved companies, friend.
I am paying attention i just see them doing it wrong.

The guy behind street fighter 5 said they have no budget r&d or staff for next gen right now. :snoop:
 

Mr. Somebody

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Capcom corporate considers street fighter a dead franchise that isnt worth reviving and considers the sale of 6.4 million copies of street fighter 4 and its iterations to be a failure.

Capcom is run by gangsters i believe.

Yoshinori Ono: "Street Fighter 4 was an unwanted child"
By Dan Pearson

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MON 11 JUN 2012 3:00PM GMT / 11:00AM EDT / 8:00AM PDT
PEOPLEDEVELOPMENT

Producer says 6.4m selling title was considered lost cause, internally

Capcom
capcom-europe.com

Yoshinori Ono, the Capcom producer who headed up production on Street Fighter IV, Super Street Fighter IV and Street Fighter X Tekken has revealed that the publisher considered the IP to be "a dead franchise" not worth reviving as it "doesn't make any money".

Combined, the various iterations of Street Fighter IV have sold over 6.4 million copies across several platforms earning high 90s Metacritic rankings on PC, 360 and PS3.

Speaking to Eurogamer's Simon Parkin in a deeply personal interview spanning his career at Capcom, Ono talks about how difficult it was to persuade the publisher that it was worth rebooting the series with its first new game in nearly a decade.

"The company kept telling me: 'It's a dead franchise. It doesn't make any money," says Ono. "'We have series that make money like Resident Evil and Onimusha. Why bother with a dead franchise?'

"Eventually I was given a small budget to create a prototype. That wasn't really down to me pestering my superiors so much as all of the journalists and fans started making a lot of noise and pressuring Capcom. This was a strategic plot on my part. I had been asking all the journalists to make noise about the series when out and about.

"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this?"

"I would always tell them that it was their responsibility to tell Capcom, not me as I don't have the power. Journalists and fans have the power to move Capcom - not producers. With so many voices crying out for a Street Fighter game Capcom could no longer ignore it any more and so they gave the green light for a prototype and they asked me to create it. It's a miracle that happened after a decade...

"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this? You are using so much money, budget and resources. Why don't we use it on something else, something that will make money?' No-one had the intention of selling it, so I had virtually no help from other departments - they were all reluctant, right up to the day of release."

Ono paints a dramatic picture of professional life at Capcom, illustrating the incredible high-pressure and workload which eventually culminated in him collapsing and being admitted to hospital following a promotional tour for Street Fighter X Tekken earlier this year.


After that collapse, generally attributed to an incredibly high workload, there were fears that Ono would be forced to retire, but the producer says that he only had a week away from work before being packed off on a trip to Rome to Capcom's yearly Captivate event.

"I woke up and walked to the bathroom," Ono says of the morning after his return from the Street Fighter X Tekken trip. "When I opened the door the room was abnormally steamy. Stranger still: the steam was rising. It kept rising, up and up, and I didn't understand what was going on. It was like I was suffocating. Then, when the steam reached my head level I passed out cold and collapsed onto the tiles.

"My wife was at home and heard the crash. Later she told me that she ran into the bathroom. There was no steam, just my body on the floor. She called an ambulance and I was rushed to hospital. When I came to, the doctor told me that my blood acidity level was on par with someone who had just finished running a marathon. He asked me: 'Ono-san, what on earth you been up to?' I told him that I woke up, went for a bath and simply passed out. He didn't believe me. I guess I have been working too hard. You could say my health bar was on the dot."

Ono is also keen to put to bed any rumours that he was told to rest up by his employer after the incident, clarifying that he had little choice in the matter.

"Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital."

"Whoever told you that is lying," Ono tells Parkin when the stories about Capcom wanting him to take time off are raised. "The situation is the complete opposite. Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital.

"There was no change in my schedule. I was at home for an entire week before the doctors allowed me to return to work. When I returned to my desk there was a ticket to Rome waiting for me. There's no mercy. Everyone in the company says: 'Ono-san we've been so worried about you.' Then they hand me a timetable and it's completely filled with things to do."

Read the full interview with Ono, including his history in fluid dynamics modelling and remembering code off by heart, over at Eurogamer now.
 

Mr. Somebody

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Capcom sees drop in revenues and profit, but stays in the black
By Dan Pearson

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THU 31 JUL 2014 8:18AM GMT / 4:18AM EDT / 1:18AM PDT
FINANCIALPUBLISHER

Increased efficiency offsets lack of new releases somewhat

Capcom
capcom-europe.com

Capcom has weathered a quarter of no major releases to report a drop in both sales and net income, but increased operating income thanks to improved efficiency and healthy repeat sales.

Sales for the first quarter of FY2015 were down 7.8 billion Yen to 9.6 billion Yen, year-on-year. Net income dropped 63 million Yen to 765 million Yen. Operating income, however, rose sharply to 1.27 billion Yen from 723 million for the same quarter last year.

"Although sales declined due to a lack of major titles, operating income increased on highly profitable repeat sales and cost reductions in each business segment," a Capcom statement explained.

Foreign exchange rates, which dropped from last year, also affected the quarter.

Monster Hunter remains the flagship franchise for the publisher, with the forthcoming November launch of Monster Hunter 4 in Japan expected to offer a significant boost to the company's bottom line.
 

Champion

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But it was a good game along with lost planet 2. Lost planet 3 they tried to be dead space. Still all fun games though. They're not sticking with their bread and butters enough. There should be action games based on street fighter characters. A ryu adventure game. Why hasnt this been done. A chun li adventure game. Another MVC game should be in the works right now. Now that disney owns marvel who knows if we'll ever see another one. An onimusha game should have been made last gen. PSN XBLA games for megaman should have been released last gen. The company is in a rut and sony should probably buy them.

:mjlol: @ Sony wasting money on buying a Japanese gaming company in 2014. One that has dumped tons of cash into mobile development and would need to be gutted no less...

:mjlol: @ thinking those games would turn a profit last gen when they barely turned one before HD hit or thinking Capcom has realistic software sales expectations with these niche titles

:mjlol: @ thinking Capcom has any serious talent left at the company at this point outside of a very select few teams.


Breh just stop. This company is not ran the same as they were when you were growing up and you need to just accept it.
 

Mr. Somebody

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:mjlol: @ Sony wasting money on buying a Japanese gaming company in 2014. One that has dumped tons of cash into mobile development and would need to be gutted no less...

:mjlol: @ thinking those games would turn a profit last gen when they barely turned one before HD hit or thinking Capcom has realistic software sales expectations with these niche titles

:mjlol: @ thinking Capcom has any serious talent left at the company at this point outside of a very select few teams.


Breh just stop. This company is not ran the same as they were when you were growing up and you need to just accept it.
Ok ive accepted it now lets hope they license street fighter to Sony.
 

Liquid

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Capcom corporate considers street fighter a dead franchise that isnt worth reviving and considers the sale of 6.4 million copies of street fighter 4 and its iterations to be a failure.

Capcom is run by gangsters i believe.

Yoshinori Ono: "Street Fighter 4 was an unwanted child"
By Dan Pearson

Tweet
360x200

MON 11 JUN 2012 3:00PM GMT / 11:00AM EDT / 8:00AM PDT
PEOPLEDEVELOPMENT

Producer says 6.4m selling title was considered lost cause, internally

Capcom
capcom-europe.com

Yoshinori Ono, the Capcom producer who headed up production on Street Fighter IV, Super Street Fighter IV and Street Fighter X Tekken has revealed that the publisher considered the IP to be "a dead franchise" not worth reviving as it "doesn't make any money".

Combined, the various iterations of Street Fighter IV have sold over 6.4 million copies across several platforms earning high 90s Metacritic rankings on PC, 360 and PS3.

Speaking to Eurogamer's Simon Parkin in a deeply personal interview spanning his career at Capcom, Ono talks about how difficult it was to persuade the publisher that it was worth rebooting the series with its first new game in nearly a decade.

"The company kept telling me: 'It's a dead franchise. It doesn't make any money," says Ono. "'We have series that make money like Resident Evil and Onimusha. Why bother with a dead franchise?'

"Eventually I was given a small budget to create a prototype. That wasn't really down to me pestering my superiors so much as all of the journalists and fans started making a lot of noise and pressuring Capcom. This was a strategic plot on my part. I had been asking all the journalists to make noise about the series when out and about.

"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this?"

"I would always tell them that it was their responsibility to tell Capcom, not me as I don't have the power. Journalists and fans have the power to move Capcom - not producers. With so many voices crying out for a Street Fighter game Capcom could no longer ignore it any more and so they gave the green light for a prototype and they asked me to create it. It's a miracle that happened after a decade...

"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this? You are using so much money, budget and resources. Why don't we use it on something else, something that will make money?' No-one had the intention of selling it, so I had virtually no help from other departments - they were all reluctant, right up to the day of release."

Ono paints a dramatic picture of professional life at Capcom, illustrating the incredible high-pressure and workload which eventually culminated in him collapsing and being admitted to hospital following a promotional tour for Street Fighter X Tekken earlier this year.


After that collapse, generally attributed to an incredibly high workload, there were fears that Ono would be forced to retire, but the producer says that he only had a week away from work before being packed off on a trip to Rome to Capcom's yearly Captivate event.

"I woke up and walked to the bathroom," Ono says of the morning after his return from the Street Fighter X Tekken trip. "When I opened the door the room was abnormally steamy. Stranger still: the steam was rising. It kept rising, up and up, and I didn't understand what was going on. It was like I was suffocating. Then, when the steam reached my head level I passed out cold and collapsed onto the tiles.

"My wife was at home and heard the crash. Later she told me that she ran into the bathroom. There was no steam, just my body on the floor. She called an ambulance and I was rushed to hospital. When I came to, the doctor told me that my blood acidity level was on par with someone who had just finished running a marathon. He asked me: 'Ono-san, what on earth you been up to?' I told him that I woke up, went for a bath and simply passed out. He didn't believe me. I guess I have been working too hard. You could say my health bar was on the dot."

Ono is also keen to put to bed any rumours that he was told to rest up by his employer after the incident, clarifying that he had little choice in the matter.

"Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital."

"Whoever told you that is lying," Ono tells Parkin when the stories about Capcom wanting him to take time off are raised. "The situation is the complete opposite. Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital.

"There was no change in my schedule. I was at home for an entire week before the doctors allowed me to return to work. When I returned to my desk there was a ticket to Rome waiting for me. There's no mercy. Everyone in the company says: 'Ono-san we've been so worried about you.' Then they hand me a timetable and it's completely filled with things to do."

Read the full interview with Ono, including his history in fluid dynamics modelling and remembering code off by heart, over at Eurogamer now.
Is this real? :dwillhuh:

SF4 is the only thing keeping that company relevant :snoop:
 

ORDER_66

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its a damn shame how capcom treats their games and employees i can see why the sect of shareholders was forcing the president to sell it off...
 

Champion

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Ok ive accepted it now lets hope they license street fighter to Sony.
Why would Sony waste money on that when it will end up on their hardware anyway? :dahell: It really doesn't make sense from a business perspective.

I can understand the frustration, I like Capcom as well, but gamers are gonna have to deal with it just like they deal with Square and Konami's fall offs. Japan is :flabbynsick: for the most part these days
 

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I mentioned this in a thread here a few weeks back, though I was thinking a complete reboot from the ground up. I'm grabbing this. :ohlawd:
 

ORDER_66

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Why would Sony waste money on that when it will end up on their hardware anyway? :dahell: It really doesn't make sense from a business perspective.

merchandising, comic books, dvd movies, toys, its a revenue stream which sony could use right now.... if you could buy a property which generates money why not???

Sony buying capcom woulld be a game changer, next gen megaman X game :banderas:
 

Stinky Diver

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If Microsoft got wind of that, they'd outbid Sony with the quickness.
 

Mr. Somebody

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Why would Sony waste money on that when it will end up on their hardware anyway? :dahell: It really doesn't make sense from a business perspective.

I can understand the frustration, I like Capcom as well, but gamers are gonna have to deal with it just like they deal with Square and Konami's fall offs. Japan is :flabbynsick: for the most part these days
We will never see another street fighter or marvel vs capcom game. Are you understanding that friend?
 

ahomeplateslugger

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Capcom corporate considers street fighter a dead franchise that isnt worth reviving and considers the sale of 6.4 million copies of street fighter 4 and its iterations to be a failure.

Capcom is run by gangsters i believe.

Yoshinori Ono: "Street Fighter 4 was an unwanted child"
By Dan Pearson

Tweet
360x200

MON 11 JUN 2012 3:00PM GMT / 11:00AM EDT / 8:00AM PDT
PEOPLEDEVELOPMENT

Producer says 6.4m selling title was considered lost cause, internally

Capcom
capcom-europe.com

Yoshinori Ono, the Capcom producer who headed up production on Street Fighter IV, Super Street Fighter IV and Street Fighter X Tekken has revealed that the publisher considered the IP to be "a dead franchise" not worth reviving as it "doesn't make any money".

Combined, the various iterations of Street Fighter IV have sold over 6.4 million copies across several platforms earning high 90s Metacritic rankings on PC, 360 and PS3.

Speaking to Eurogamer's Simon Parkin in a deeply personal interview spanning his career at Capcom, Ono talks about how difficult it was to persuade the publisher that it was worth rebooting the series with its first new game in nearly a decade.

"The company kept telling me: 'It's a dead franchise. It doesn't make any money," says Ono. "'We have series that make money like Resident Evil and Onimusha. Why bother with a dead franchise?'

"Eventually I was given a small budget to create a prototype. That wasn't really down to me pestering my superiors so much as all of the journalists and fans started making a lot of noise and pressuring Capcom. This was a strategic plot on my part. I had been asking all the journalists to make noise about the series when out and about.

"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this?"

"I would always tell them that it was their responsibility to tell Capcom, not me as I don't have the power. Journalists and fans have the power to move Capcom - not producers. With so many voices crying out for a Street Fighter game Capcom could no longer ignore it any more and so they gave the green light for a prototype and they asked me to create it. It's a miracle that happened after a decade...

"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this? You are using so much money, budget and resources. Why don't we use it on something else, something that will make money?' No-one had the intention of selling it, so I had virtually no help from other departments - they were all reluctant, right up to the day of release."

Ono paints a dramatic picture of professional life at Capcom, illustrating the incredible high-pressure and workload which eventually culminated in him collapsing and being admitted to hospital following a promotional tour for Street Fighter X Tekken earlier this year.


After that collapse, generally attributed to an incredibly high workload, there were fears that Ono would be forced to retire, but the producer says that he only had a week away from work before being packed off on a trip to Rome to Capcom's yearly Captivate event.

"I woke up and walked to the bathroom," Ono says of the morning after his return from the Street Fighter X Tekken trip. "When I opened the door the room was abnormally steamy. Stranger still: the steam was rising. It kept rising, up and up, and I didn't understand what was going on. It was like I was suffocating. Then, when the steam reached my head level I passed out cold and collapsed onto the tiles.

"My wife was at home and heard the crash. Later she told me that she ran into the bathroom. There was no steam, just my body on the floor. She called an ambulance and I was rushed to hospital. When I came to, the doctor told me that my blood acidity level was on par with someone who had just finished running a marathon. He asked me: 'Ono-san, what on earth you been up to?' I told him that I woke up, went for a bath and simply passed out. He didn't believe me. I guess I have been working too hard. You could say my health bar was on the dot."

Ono is also keen to put to bed any rumours that he was told to rest up by his employer after the incident, clarifying that he had little choice in the matter.

"Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital."

"Whoever told you that is lying," Ono tells Parkin when the stories about Capcom wanting him to take time off are raised. "The situation is the complete opposite. Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital.

"There was no change in my schedule. I was at home for an entire week before the doctors allowed me to return to work. When I returned to my desk there was a ticket to Rome waiting for me. There's no mercy. Everyone in the company says: 'Ono-san we've been so worried about you.' Then they hand me a timetable and it's completely filled with things to do."

Read the full interview with Ono, including his history in fluid dynamics modelling and remembering code off by heart, over at Eurogamer now.

unbelievable....what happened to the capcom i grew up and loved and was my favorite video game company:why:

Ok ive accepted it now lets hope they license street fighter to Sony.

i hope someone that cares about gaming buys capcom. they have too many great IPs to just be laying around and not get any love :snoop:
 

Liquid

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If Microsoft got wind of that, they'd outbid Sony with the quickness.
I doubt Capcom will sell it all together. They will get more money via individual IP's because of their classic status.

Street Fighter
Resident Evil
Mega Man
Onimusha :beli:
Devil May Cry
Viewtiful Joe
Rival Schools
Monster Hunter
Darkstalkers
Phoenix Wright
Dino Crisis

hell they would end up eating well selling all of those individually
 
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