Red Dead Redemption 2 | PS4/XB1/PC | Out Now

Jblaze204

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When I pass a wagon and I hear the lawmen/bounty hunters arguing with a suspect, a white dot shows up on the map. Am I supposed to stop the wagon and free the suspect? I'm playing righteous by the way.
 

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It's still active?

For the most part, but it's a shell of what it was supposed to be when it first launched and even the most diehard folk are abandoning it 'cause Rockstar/Taketwo (:mjgrin:For the nikka that gets upset when you confuse the two) abandoned proper support for it after they found out that the community wasn't gonna buy digital currency like they do over in the GTA online experience.

shyt's filled with glitches, frustrations, griefers, and a lack of content compared to the constantly updated GTA experience. This game been out for how long now and you can't even rob a bank, a train or own property, but they spent the better half of 2019 ignoring the community only to give you the option to pick Dandelions on horseback and chase golden elk off of rivers in lieu of anything you'd think you should be doing as a lawless cowboy. :beli:

Still run from time to time when the crew is on, though. Can't shake that.
 

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When I pass a wagon and I hear the lawmen/bounty hunters arguing with a suspect, a white dot shows up on the map. Am I supposed to stop the wagon and free the suspect? I'm playing righteous by the way.

You aren't supposed to do anything you don't want to do. You can tip your hat and keep it moving, or you can break 'em out and help 'em (Outlaw) on their way. However, I maintain the fact that you should interact with EVERY instance of a random event that you see going on there, regardless of how you think it would affect your morality meter, because:-

1) It opens up more scenarios for you to find lucrative deals, items and information you wouldn't find by yourself since they more than likely needed to be triggered by an instance like that, where Arthur was TOLD about said location.

2) Your morality meter can go right the fukk back up if you're being mostly good and honest with good deeds and other little beneficial turns so in a situation like helping an outlaw with bounty hunters/lawmen, you can minimize how much bad you'd get by trying to tie them (Law/bounty) up/knock 'em out, or see if you can remove the outlaw and out run them as quickly as you can without killing them.
 

Jblaze204

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You aren't supposed to do anything you don't want to do. You can tip your hat and keep it moving, or you can break 'em out and help 'em (Outlaw) on their way. However, I maintain the fact that you should interact with EVERY instance of a random event that you see going on there, regardless of how you think it would affect your morality meter, because:-

1) It opens up more scenarios for you to find lucrative deals, items and information you wouldn't find by yourself since they more than likely needed to be triggered by an instance like that, where Arthur was TOLD about said location.

2) Your morality meter can go right the fukk back up if you're being mostly good and honest with good deeds and other little beneficial turns so in a situation like helping an outlaw with bounty hunters/lawmen, you can minimize how much bad you'd get by trying to tie them (Law/bounty) up/knock 'em out, or see if you can remove the outlaw and out run them as quickly as you can without killing them.
:salute:
 

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Also, don't be afraid to just straight up murder O'driscols or anyone else talking shyt to you out in the field, breh. You see a camp and people talking shyt, pull your pistol out and wait for them to attack you. You bump into somebody on the street and they talking smack, pull ya shotgun out and point it to their heads. Someone talks shyt to you out in the streets, Pistol whup 'em.

I always try and play honorable as well my first go through for games that allow you to be good or bad, but I found myself playing WAY too timid when I first started and the sass quickly got to me after I realized I'm supposed to be an army killing machine getting punked by drunks in chaps with rusty revolvers. :mjlol:
 

Jblaze204

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Also, don't be afraid to just straight up murder O'driscols or anyone else talking shyt to you out in the field, breh. You see a camp and people talking shyt, pull your pistol out and wait for them to attack you. You bump into somebody on the street and they talking smack, pull ya shotgun out and point it to their heads. Someone talks shyt to you out in the streets, Pistol whup 'em.

I always try and play honorable as well my first go through for games that allow you to be good or bad, but I found myself playing WAY too timid when I first started and the sass quickly got to me after I realized I'm supposed to be an army killing machine getting punked by drunks in chaps with rusty revolvers. :mjlol:

Yea the o'driscols keep ambushing me but I'm getting better with the gun play...gotta practice the red eye more

I slowed down a bit, got 4 racks from the treasure hunts, used the money to upgrade my weapons

Got the wild Arabian horse, I'm about to get payback on the bear with the scar :demonic:
 

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Yea the o'driscols keep ambushing me but I'm getting better with the gun play...gotta practice the red eye more

I slowed down a bit, got 4 racks from the treasure hunts, used the money to upgrade my weapons

Got the wild Arabian horse, I'm about to get payback on the bear with the scar :demonic:


Breh, I do NOT know anything about the story past when they move out of the snow and they show Jack Marston how to fish. Once they let me roam free, I basically spent the total 80 or so hours I got in the game hunting and exploring everywhere I could find rather than forwarding the game. :skip: I do this shyt whenever a game allows you to roam it's open world relatively unfettered without having to forward the story or narrative to do said exploring. Plus I naively thought that if I upgraded the camp and bought everything I could, Dutch would shut up (for the moment) about always needing money so I worked towards doing that, but boy was I wrong.:bryan:
 

Norrin Radd

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Breh, I do NOT know anything about the story past when they move out of the snow and they show Jack Marston how to fish. Once they let me roam free, I basically spent the total 80 or so hours I got in the game hunting and exploring everywhere I could find rather than forwarding the game. :skip: I do this shyt whenever a game allows you to roam it's open world relatively unfettered without having to forward the story or narrative to do said exploring. Plus I naively thought that if I upgraded the camp and bought everything I could, Dutch would shut up (for the moment) about always needing money so I worked towards doing that, but boy was I wrong.:bryan:
:dead:
 
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