Red Dead Redemption 2 | PS4/XB1/PC | Out Now

ORDER_66

Demon Time coming 2024
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I had no idea:ohhh:

You taking down full on bounty teams like that?:whoo: I rode through a dead or alive zone and got gunned down fast as hell:damn:

I'm finally getting better hang of the Dead eye system only problem is he sways too much when your trying to target specific spots but I kill them nice and dead headshots or heartshots... or in the nuts...:bryan:

Check out my new pics...

DqsupBiWwAAPJKu.jpg:large

Dqs3nCtWwAEDn-c.jpg:large


Old West Swag over 9000....:wow::banderas:
 

Fatboi1

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I don’t get the clunky controls criticism.

The controls are weighted and based on momentum.

There is a learning curve for the controls because there is just so many and so many things you can do but once I got the hang of it, I haven’t had any problems.
I believe the main culprits are not only the weighted controls based off of momentum but the "Hold ____" to pick up" commands and the myriad of different commands to do simple tasks. So someone who's been playing say Ass Creed or Fallout for example, would expect a simple button command to just grab an item whereas here it's a animation that requires a button hold. I don't think simply having them be a "press _ to pick up" would cause any interference with other in game controls.

The controls for aiming/shooting are by default not as crisp as I'd like it. I think there should've been some sort of early tutorial/message prompt that allows you to test out the controls and configure them because out the box they're not smooth. I had the same issue with Max Payne 3 when I first played it what with the aiming feeling heavy slow but one day tweaking the deadzone/acceleration found the solution.
 

PoorAndDangerous

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These stories are hilarious.

Funniest thing that happen to me is near town I hear some gun shots nearby and I'm like :merchant:

Go over there and it's some random messican shooting some bottles making all that racket :upsetfavre:

I'm like that shyt looks fun so I go over there and he challenges me to a game for 5 dollars. shyt looks like free money :ehh:


Shoot damn near all the bottles and I'm like is that it. You trash essay :russ:

He says wait a minute double or nothing. I'm like :mjgrin:

Says we have to shoot some birds I'm like :yeshrug:


I don't hit a single bird and this nicca turned into bullseye :gucci:

He ask for the $10 payout and I'm like :usure:

We all know what happens next :mjlit:
I did this mission too and beat him so he paid up. My friend did this mission and he said he beat him too but the Mexican guy lied and said "well it looks like I won" and as Arthur you can either agree or disagree. My friend disagreed and the Mexican guy pulled his guns on him and my boy shot him and took his money :laugh:
 

Rarely-Wrong Liggins

Name another Liggins hot I'm just honest.
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I got my horse to bonding level 4. Collected on two debts and was on my way back from Emerald Ranch when the law ran up on me. I tried outrunning them but they killed my horse and I fell off. Shot me dead as I was reviving him. :mjcry:

I was legit pissed. Went back to Emerald Ranch and killed as many people as I could.

Also fencing stagecoaches is a good hustle. I don't even try to rob them as I've never successfully robbed anyone :beli: so I just jump on, throw breh off and run.

If you bring enemies back to the camp you can see everyone start blasting before it fades out if you're close enough.
 

DPresidential

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I know I'm biased because...obviously...

But this game, the setting, the tone would have been GOAT w/ a black main protagonist.

I'd pay $100 extra to have a DLC of a Black former Union Soldier who went West in search of something which uncovers a dark past...:noah:
 
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The Fukin Prophecy

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When I stumbled upon that Klan rally I froze up with excitement all these thoughts of how am I going to kill these filthy redneck fakkits like a kid on Christmas trying to decide what game he playing first...

In Mafia III I went with the Molotovs and .50 cal machine gun spraying...It was so glorious and satisfying I reloaded my save just to do it again...:banderas:

In RDR2 I was conflicted, do I go in with dead eye splitting wigs or try to get crafty with dynamite...:jbhmm:

I chose the dynamite, something with the way they was gathered told me to go with the dynamite...

The way the bodies went flying after I tossed that stick was like busting a nut...I clapped four of them with dead eye and chased one down and hog tied him...Dragged his ass to the train tracks and watched the train tear him up...

It was beautiful brehs and I saved it so I can relive the experience again...:jawalrus:
 

King Jove

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[redacted]
I believe the main culprits are not only the weighted controls based off of momentum but the "Hold ____" to pick up" commands and the myriad of different commands to do simple tasks. So someone who's been playing say Ass Creed or Fallout for example, would expect a simple button command to just grab an item whereas here it's a animation that requires a button hold. I don't think simply having them be a "press _ to pick up" would cause any interference with other in game controls.

The controls for aiming/shooting are by default not as crisp as I'd like it. I think there should've been some sort of early tutorial/message prompt that allows you to test out the controls and configure them because out the box they're not smooth. I had the same issue with Max Payne 3 when I first played it what with the aiming feeling heavy slow but one day tweaking the deadzone/acceleration found the solution.
IMO Holding is better than pressing because then people would be prompting actions on accident. Holding gives a definite confirmation on what you want to do. :manny:
 

Ku$h Parker

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IMO Holding is better than pressing because then people would be prompting actions on accident. Holding gives a definite confirmation on what you want to do. :manny:

Yeah after playing Horizon for a long Minute,I'm used to the whole Button pressing Dynamic:ehh:
 
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