Rainbow Six: Siege (Official Thread)

Los!

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Man that sounds like the perfect way to handle DLC. I hope more people follow this model.
Game is the truth :manny:
Each new post-launch operator can be unlocked by playing approximately 25 hours (approx. 25,000 Renown). The data we have suggests that the average FPS player spends 8-10 hours a week playing their favorite FPS (also in-line with our observation during the closed beta), so it should only take between two to three weeks maximum to unlock an operator. With about three months between each Season of content, we hope players with regular game time won’t have trouble saving up enough Renown to unlock both new operators upon their release. Each operator can also be automatically accessed by spending 600 R6 Credits ($4.99 USD). Keep in mind that the initial 20 operators at launch will be unlocked much quicker in the base progression system (500 Renown for first operator in a CTU, 1000 for the second, etc).
To read more about their future plans for the game
Rainbow Six Siege is Designed for the Long Term | Rainbow Six® Siege Game News & Updates | Ubisoft® (US)
 
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Mass

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I need to stick with tried and true strategies ... playing previous shooters I'm use to just doing whatever I want and dominating because my twitch speed is pretty high. This shyt has me moving slow and getting confused because I'm use to running and gunning. Sometimes I play solo and it's really diffucult ... no types of Intel whatsoever on where the enemy is at and just get caught slipping from random places.
 

Los!

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Here's a PSA:

Montagne cannot be melee'd stunned when his shield is extended dude just a brute force monster.
 

Los!

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Here's a shot of the new Operator Buck primary gun with under attachment
f13AUF4h.jpg
 

Mowgli

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I need to stick with tried and true strategies ... playing previous shooters I'm use to just doing whatever I want and dominating because my twitch speed is pretty high. This shyt has me moving slow and getting confused because I'm use to running and gunning. Sometimes I play solo and it's really diffucult ... no types of Intel whatsoever on where the enemy is at and just get caught slipping from random places.
I learned I gotta break away from the objective and flank or catch people breech in doors. That's the only way I'm getting kills. I need room to breath
 

Los!

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I learned I gotta break away from the objective and flank or catch people breech in doors. That's the only way I'm getting kills. I need room to breath
I stay in the room with the objective i usually die :laugh:

I gotta flank :manny:
 

GoldenGlove

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Playing with randoms is a gift and a curse. Just finished putting castles up, and went upstairs to get a good vantage point, look at the bottom of the screen, and seen nikkas took all my castles down :snoop:
Well... Castle is a gift and a curse

I hate when dudes pick him and castle everything up before people can get out. People castle the doors and I can't even go reinforce the trap doors above the room we are defending. I take that shyt down, fukk it. I'll say put another one back up, but if they don't have a mic on... again... fukk it

:manny:
 

GoldenGlove

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I learned I gotta break away from the objective and flank or catch people breech in doors. That's the only way I'm getting kills. I need room to breath
Some Operators are better for roaming than others. I only defend the trap doors on certain maps tho, cause at this point in the game, most players are hip to where roamers will be coming from... sometimes it's best to mix up your plan of attack on a different team, cause if you keep flanking the same way every round they gonna get you.
 

Los!

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Some shyt from this morning flanking with Castle and my first time using Fuse dudes took most of my mains, got 3 kills with Fuse. All ranked footage cause according to the nikkas on here if its not ranked you must stank :manny:
 
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