Rainbow Six: Siege (Official Thread)

Mowgli

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^ Dude at the end learned a valuable lesson. Don't shoot @Mowgli and expect there to be no consequences.

#elitegaming
Dude should have taken that disengagement as a sign of respect but no, he's gonna try and chase me with a riot shield. Got a lot of nerve. Blew that back out pause
 

GoldenGlove

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Just tried some of the situations last night on Realistic :damn:

This game gonna have some moments

:banderas:
 

The G.O.D II

A ha ha
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Why do people pick fuze during hostages and just plant charges near the hostage room? Also, you brehs run into cheesers literally laying prone on the hostage? People always find a way to be bytch made
 

((ReFleXioN)) EteRNaL

RIP MR. SMOKE
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Why do people pick fuze during hostages and just plant charges near the hostage room? Also, you brehs run into cheesers literally laying prone on the hostage? People always find a way to be bytch made
They really should let you move the hostage around when you're defending though. Barricade em or something. Would make the game even more strategic.
 

Mowgli

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Why do people pick fuze during hostages and just plant charges near the hostage room? Also, you brehs run into cheesers literally laying prone on the hostage? People always find a way to be bytch made
I'll hide behind the hostage asap.

You come at the king you best not miss
 

jaylock

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Reppin
Newport News
http://forums.ubi.com/showthread.php/1355300-Patch-Notes-Update-1-1

Notes for upcoming patch (Dec 16):
  • New Content & Features
    • Visual Update
      • DLC Ultra-HD Texture Pack now available for PC Players

    • Community Health
      • Implemented an auto-kick feature for intentional team killers

  • General Tweaks & Improvements
    • Hit Registration
      • Fixed bugs on replication and kill cam:
        • Pawn rotation latency
        • Shield positioning while rappelling
        • Shooting and moving while rappelling
        • Kill cam replication issues
        • Updated server tick rate for PC (intermittent & temporary)

      • Playlist Changes
        • PvP - Ranked playlist HUD has been synced with the Casual playlist
        • Renamed Minimal HUD to Hardcore HUD

      • Ranked Matchmaking Improvements
        • Increased reliability of end-game skill rank updates.
        • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
        • Skill rank icon is now displayed on the game's main screen, next to your level.

      • Other Matchmaking Improvements
        • PvP & PvE matchmaking bug fixes

      • Balancing
        • PvP - Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
        • PvE - Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt - Disarm Bomb.

      • Player Comfort
        • Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
        • Glaz scope visibility enhanced.

    • Top Community Raised Bug Fixes
      • Gameplay fixes
      • Level Design fixes
      • Online Flow fixes
      • Visual fixes
      • UI fixes
      • Miscellaneous fixes
 

Los!

I AM THE AWAKENING
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Baltimore
http://forums.ubi.com/showthread.php/1355300-Patch-Notes-Update-1-1

Notes for upcoming patch (Dec 16):
  • New Content & Features
    • Visual Update
      • DLC Ultra-HD Texture Pack now available for PC Players

    • Community Health
      • Implemented an auto-kick feature for intentional team killers

  • General Tweaks & Improvements
    • Hit Registration
      • Fixed bugs on replication and kill cam:
        • Pawn rotation latency
        • Shield positioning while rappelling
        • Shooting and moving while rappelling
        • Kill cam replication issues
        • Updated server tick rate for PC (intermittent & temporary)

      • Playlist Changes
        • PvP - Ranked playlist HUD has been synced with the Casual playlist
        • Renamed Minimal HUD to Hardcore HUD

      • Ranked Matchmaking Improvements
        • Increased reliability of end-game skill rank updates.
        • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
        • Skill rank icon is now displayed on the game's main screen, next to your level.

      • Other Matchmaking Improvements
        • PvP & PvE matchmaking bug fixes

      • Balancing
        • PvP - Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
        • PvE - Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt - Disarm Bomb.

      • Player Comfort
        • Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
        • Glaz scope visibility enhanced.

    • Top Community Raised Bug Fixes
      • Gameplay fixes
      • Level Design fixes
      • Online Flow fixes
      • Visual fixes
      • UI fixes
      • Miscellaneous fixes
They on they shyt :blessed:
 
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