yeah we just finished
lost 35-28
lost 35-28
Any of you know what this patch is about?
It's out but it only fixes 2 issues. The Big One drops in late August.
See below.
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The first issue was a loss of functionality on the Playcall screen, which created a situation where you couldn't change the formation without pausing the game. The second issue was a random crash in our Dynasty mode while loading into a Dynasty game.
There is a work-around for the Dynasty crash until the patch is released. If you run into the crash loading in to game, you need to resave your dynasty file. You can do this by renaming your dynasty or making a change and triggering the auto-save feature. When you do this, it will optimize the file and you can continue playing
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They have also posted the details for NCAA Football 13 title update #2, which will be released in late August.
Gameplay
Zone Defense has been updated.
We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
for the weekend's shananigans.
Receivers werent looking for hot-read passes.
CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
Route running near sideline was causing issues especially on comeback routes.
Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
Drive summaries should now reset after each scoring drive.
Dynasty
Once a promise becomes active, it was duplicating after each week advance.
Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
In the off-season, post season games were not shown to have been played.
Custom Playbooks
Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
Increased the stability of the product by fixing various crashes.
The NCAA Football 13 team is adding a "Uniform Store" which allows them to add updated default uniforms during the season, at no charge.
We gotta wait till the end of August for the good one!
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I know this is CFB, but are yall gonna do a league for Madden?
It's coming bruh
Gimme that early jump on the Cowboys then...
Just beat Arkansas 28 to 21 and kept them fools from scoring tds in the endzone....
Gave up 400 passing yards and 100 rush yards though
SINCE NO ONE HAS USER VS USER GAMES THIS WEEK, I'M HOPING WE CAN ADVANCE BY TOMORROW NIGHT!
It's coming bruh
LSU will unfortunately have 3 user games since SCar is on their regular schedule. tough break nikka.