Gizmo_Duck
blathering blatherskite!
Ahead of Elden Ring, Santa Monica Studio, Insomniac Games, Naughty Dog and more reflect on their most memorable enemy encounters.
Old Monk | Demon’s Souls
Great Grey Wolf Sif | Dark Souls
– Tom Clercx, Animator, Nixxes Software
Owl (Father) | Sekiro: Shadows Die Twice
– Israel Rey, QA Analyst, Bluepoint Games
Guardian Ape | Sekiro: Shadows Die Twice
– Joe Pettinati, Narrative Lead, Naughty Dog
More here.
Old Monk | Demon’s Souls
”If we’re talking about a boss that I’m ‘most proud of’ (to use those specific words), it would probably be the Old Monk from Demon’s Souls. The reason being is there was a lot of pushback against that design and what we were trying to do with it. But it was something I really, really wanted to do. I wanted to get that boss concept into the game, both from a visual design perspective and gameplay perspective, including the multiplayer element. From both the implementation and fun factor, we got a lot of pushback, and no one believed in it at the time. But in the end, we came through, and I think it turned into an intriguing boss that the fans appreciated.
With Demon’s Souls, there were a lot of mechanics throughout the development that were difficult to design. For instance, the asynchronous online features were complicated, but I think the Old Monk encompasses those tribulations and how we pushed through and made something we were proud of.”
– Hidetaka Miyazaki, President and Director, FromSoftware
Great Grey Wolf Sif | Dark Souls
– Tom Clercx, Animator, Nixxes Software
Owl (Father) | Sekiro: Shadows Die Twice
– Israel Rey, QA Analyst, Bluepoint Games
Guardian Ape | Sekiro: Shadows Die Twice
– Joe Pettinati, Narrative Lead, Naughty Dog
More here.