Grand Conde
Superstar
So did Mario, Tomb Raider, Halo, Starcraft, the Batman Rocksteady games - what's your point exactly?Oh we naming games now? So did ratchet and clank and uncharted.
Since we naming games
So did Mario, Tomb Raider, Halo, Starcraft, the Batman Rocksteady games - what's your point exactly?Oh we naming games now? So did ratchet and clank and uncharted.
Since we naming games
So did Mario, Tomb Raider, Halo, Starcraft, the Batman Rocksteady games - what's your point exactly?
Mario is a platformer it'sSo did Mario, Tomb Raider, Halo, Starcraft, the Batman Rocksteady games - what's your point exactly?
And Miyazaki has been pretty much using the same battle system since demon’s souls with even the same animations. It’s only sony games people have this criticism for, not only do they need to reboot their games every iteration but they need to throw everything that worked for it out and start over again.
Oh and after two sequels their studios desperately need to move on to a new IP. The same people buying a new pokemon game every year and who have been waiting 15 years for a new skyrim and GTA
Like i said, the expectations for sony games and studios(especially from non-fans) is very funny to see
Mario is a platformer it's
Tomb raider changed with reboot
Halo changed with 3 and 5
Start craft changed with 2
The Batman games is one of the games spiderman borrows it's combat from...
Xbox fans are very concerned ahead of the showcaseMan please don’t turn this thread into Gizmo vs Titan pt 47825912
That topic is not even worth the discussion
You can smell their fearXbox fans are very concerned ahead of the showcase
Man please don’t turn this thread into Gizmo vs Titan pt 47825912
That topic is not even worth the discussion
It's because it sounds like complete nonsense coming from you. A first time Spider-Man game from a new developer and here you're already saying you want something different, not better but completely different. of course we'd want improvements but the way you're going about it, it's like Spider-Man's combat was garbage as fukk when that was hardly ever a complaint or con of the first game. it's nitpicking at it's finest.
Dudes can't fathom I want something more from the combat for Spiderman games. Somehow it's always a topic of discussion.
@Grand Conde is now comparing it to other games of completely different genres as to why it's fine.
The peanut gallery takes that a a go sign to bring up Xbox and other things that have nothing to do with anything.
Of course, Spidey gets up close and personal with foes a lot of the time, too, making for combat that’s equally fun, if a little slow to show its true depth. At first, I found myself pretty much just punching and dodging, occasionally webbing up a foe so I could focus on a more powerful baddie. But as I unlocked more skills from Spider-Man’s skill trees and gadgets, combat became an improvisational delight. After some leveling, I could pull an enemy’s gun away and smack him in the head with it, while a previously planted web trip mine strung two other enemies together. I’d then web-zip my way to a floor above me to smack an enemy off a railing while simultaneously sending a spider drone after two more foes. That balancing act consistently delivered on the powerful and fun fantasy of being Spider-Man. To be fair, Spider-Man’s combat owes a lot to the aforementioned Arkham franchise, right down to the slow-motion crunch when you take out the last baddie in a bunch, but that template is sped up dramatically in order to take advantage of Spidey’s nimble nature.
If swinging is the king of the game, combat is the queen. In many situations, you're offered the possibility to soften your enemies with stealth or to dive in with webshooters blazing. While the stealth gameplay is far from sub-par, enhanced by Spidey's exceptional traversal abilities, it's when your enemies have detected you that Marvel's Spider-Man really shines.
Normally, I'm much more of a stealth-oriented player. I tend to try to remain undetected for as long as possible, or even for the whole time if given the chance. In this game, I was much more eager to jump into the fray. Pretty much like swinging, combat is a positively joyous experience.
PLAYABILITY
The controls immediately empower you with the belief that you can do practically anything as Spider-Man. Web swinging is fluid, and combat is an intense workout
Combat likewise impresses, delivering heaps of versatility and expressiveness, if not quite depth. Pinging between enemies feels just like playing through your own action-heavy comics sequence panel by panel. You’ll dart between flurries of quick hits that end in perfect heroic poses and mix in showier maneuvers and takedowns that look like a splash page come to life. The cadence of attacks and dodges offers plenty of room for mastery, as do the variety of enemy types and XP-based unlocks that offer up new abilities.
The first thing you'll notice about Spider-Man is how fun the traversal is. The game really nails the basic swinging mechanics, and offers a slew of upgrades to make it even more enjoyable. The same can be said for the combat, which plays like a modern take on the classic “Arkham-style” brawler. Through upgrades to Spidey’s suit, gadgets, and skill tree the combat blossoms from adequate to enthralling over the course of the game.
Some ill-conceived stealth sequences hold the game back a bit, but overall, Marvel’s Spider-Man raises the bar for what a licensed open-world game can be in the same way that the Marvel Cinematic Universe has reshaped superhero movies.
Fighting the thugs that lurk in New York’s alleys requires rather more learning. Spider-Man’s combat is a familiar mix of punching and dodging, but makes it its own through more open-ended scraps, a fondness for launching goons into the air, and judicious deployment of web-based gadgets. One particularly satisfying move involves webbing up an enemy, then grabbing them with a web string and spinning them around like an Olympic hammer-thrower to knock over other opponents.
Though Spider-Man doesn’t always succeed in extending this balance to the rest of the campaign, as it occasionally stumbles into simplistic stealth gameplay and quick-time events for complex maneuvers, combat is a consistent highlight. Despite its initial resemblance to the Batman: Arkham series, given that its superhero protagonist predominantly fights large groups of enemies, Spider-Man feels more involved than any title in Rocksteady Studios’s flagship series. Instead of magnetically flowing from one target to the next, you have to manually pull yourself to any bad guys outside immediate range, since many of them spread out across a given area. Some will engage you in hand-do-hand combat, and at the same time as others try to pick you off with firearms and grenades. You’re encouraged to smack criminals upward for aerial combos to stay out of reach, while juggling strategic use of your webs and other gadgets, multiple types of dodges, and ways to set enemies up for throws or even to take them out of the fight early.
Not sure why people think GTAVI will be there. That will pretty much be the main talking point of the show and not what Sony wants. The game is big enough to have its own show and steal the spotlight from other games.