Grand Conde
Superstar
Brehs where can I watch the conference in full?
GamersRE7 all scares no action...
Dead space was scary and you're armed to the teeth.Gamers
Recent resident evils have been all action and no scares and they have been begging for that old scary survival feeling back.
Capcom decides to go the survival horror route again (except this time in first person) and gamers are asking "but where are the AKs and M16s?"
Part of making something scary is the feeling that you can die any second. It's very difficult (likely impossible) to get that feeling if you're armed to the teeth. Think about gears of war. A lot of those encounters had potential to be scary, but when you have an unlimited supply of weapons at your disposal it boils down to a simple action game instead of horror.
Dead space you had to be wise with your shots. You had some devestating weapons but health and ammo were limited and shots counted. You also had very powerful enemies that cound shred you if you didn't react quick enough.Dead space was scary and you're armed to the teeth.
Resident evil 1 doesn't even meet modern survival standards. These cacs want you to hide in closets armed with a paperclip. Stoppit
Ok, same with resident evil 1. I think accuracy is better to rely on then straight up cowardiceDead space you had to be wise with your shots. You had some devestating weapons but health and ammo were limited and shots counted. You also had very powerful enemies that cound shred you if you didn't react quick enough.
Dead Space 1 was scary. The second game was straight action.Dead space was scary and you're armed to the teeth.
Resident evil 1 doesn't even meet modern survival standards. These cacs want you to hide in closets armed with a paperclip. Stoppit
but thats taking it a little too far (if that makes sense lol)Gamers
Recent resident evils have been all action and no scares and they have been begging for that old scary survival feeling back.
Capcom decides to go the survival horror route again (except this time in first person) and gamers are asking "but where are the AKs and M16s?"
Part of making something scary is the feeling that you can die any second. It's very difficult (likely impossible) to get that feeling if you're armed to the teeth. Think about gears of war. A lot of those encounters had potential to be scary, but when you have an unlimited supply of weapons at your disposal it boils down to a simple action game instead of horror.
Probably retailer specific. I'd say check online around/before christmas to make sure.are there going to be any deals for the ps4 pro for christmas?
RE7 has weapons and u can defend urself tho. U just gotta be smart bout ur shyt. U right tho. The running and hiding shyt got old pretty quick for me. It's all bitten off of the Clocktower series and Haunting Ground. So it's not like we didn't have these types of games in the past. But there needs to be variety.Ok, same with resident evil 1. I think accuracy is better to rely on then straight up cowardice
ThisDead Space 1 was scary. The second game was straight action.
I could never beat 3. It was just boring to me.This
That's why for me dead space 1>>>2.
2 went full action. It wasn't horror anymore.
I remember parts where I was just in shooting galleries and thinking what the fukk happened to this game.
Then they went full retard with 3 and now the franchise is dead.