Playstation Experience 2016

Kamikaze Revy

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RE7 all scares no action...:francis:
Gamers :scust:
Recent resident evils have been all action and no scares and they have been begging for that old scary survival feeling back.
Capcom decides to go the survival horror route again (except this time in first person) and gamers are asking "but where are the AKs and M16s?:damn:"
:heh:
Part of making something scary is the feeling that you can die any second. It's very difficult (likely impossible) to get that feeling if you're armed to the teeth. Think about gears of war. A lot of those encounters had potential to be scary, but when you have an unlimited supply of weapons at your disposal it boils down to a simple action game instead of horror.
 

Mowgli

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Gamers :scust:
Recent resident evils have been all action and no scares and they have been begging for that old scary survival feeling back.
Capcom decides to go the survival horror route again (except this time in first person) and gamers are asking "but where are the AKs and M16s?:damn:"
:heh:
Part of making something scary is the feeling that you can die any second. It's very difficult (likely impossible) to get that feeling if you're armed to the teeth. Think about gears of war. A lot of those encounters had potential to be scary, but when you have an unlimited supply of weapons at your disposal it boils down to a simple action game instead of horror.
Dead space was scary and you're armed to the teeth.

Resident evil 1 doesn't even meet modern survival standards. These cacs want you to hide in closets armed with a paperclip. Stoppit
 

Kamikaze Revy

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Dead space was scary and you're armed to the teeth.

Resident evil 1 doesn't even meet modern survival standards. These cacs want you to hide in closets armed with a paperclip. Stoppit
Dead space you had to be wise with your shots. You had some devestating weapons but health and ammo were limited and shots counted. You also had very powerful enemies that cound shred you if you didn't react quick enough.
 

Mowgli

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Dead space you had to be wise with your shots. You had some devestating weapons but health and ammo were limited and shots counted. You also had very powerful enemies that cound shred you if you didn't react quick enough.
Ok, same with resident evil 1. I think accuracy is better to rely on then straight up cowardice
 

Sypress

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Gamers :scust:
Recent resident evils have been all action and no scares and they have been begging for that old scary survival feeling back.
Capcom decides to go the survival horror route again (except this time in first person) and gamers are asking "but where are the AKs and M16s?:damn:"
:heh:
Part of making something scary is the feeling that you can die any second. It's very difficult (likely impossible) to get that feeling if you're armed to the teeth. Think about gears of war. A lot of those encounters had potential to be scary, but when you have an unlimited supply of weapons at your disposal it boils down to a simple action game instead of horror.
but thats taking it a little too far (if that makes sense lol)

its like if the fans complained about there not being any puzzles in the games like before so capcom makes RE8 play like The Talos Principle :heh:

theres levels to this shyt :damn:
 

SmileyFace

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:russ:
 

spliz

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Ok, same with resident evil 1. I think accuracy is better to rely on then straight up cowardice
RE7 has weapons and u can defend urself tho. U just gotta be smart bout ur shyt. U right tho. The running and hiding shyt got old pretty quick for me. It's all bitten off of the Clocktower series and Haunting Ground. So it's not like we didn't have these types of games in the past. But there needs to be variety.
 
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Dominic Brehetto

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Dead Space 1 was scary. The second game was straight action.
This

That's why for me dead space 1>>>2.


2 went full action. It wasn't horror anymore.

I remember parts where I was just in shooting galleries and thinking what the fukk happened to this game.


Then they went full retard with 3 and now the franchise is dead.
 

Kamikaze Revy

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This

That's why for me dead space 1>>>2.


2 went full action. It wasn't horror anymore.

I remember parts where I was just in shooting galleries and thinking what the fukk happened to this game.


Then they went full retard with 3 and now the franchise is dead.
I could never beat 3. It was just boring to me.
 
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